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Amulet of Articulation

Amulet of Articulation (orig. "Amulet of Articulation")- amulet in the game TES V: Skyrim.

Brief information

Properties

Its enchantment provides a bonus to the Speech skill and increases the likelihood of successfully using persuasion when talking to someone. The amulet is also unusual in that it is one of the very few amulets in the game that provide a bonus to the armor worn by the hero.

Related Quests

  • Change of leadership (original Under New Management)- Become the Guildmaster of the Thieves Guild.

Note

  • Wearing the Amulet of Articulation allows the hero to automatically succeed when using persuasion during all dialogues in the game, regardless of skill.
  • The amulet also increases the "Eloquence" perk, which increases the value of "articulation", and therefore, by wearing the amulet, you can test its effect when buying and selling items with an improved price.
  • The description may be misleading because... uses completely wrong values.
  • While it provides a bonus to armor and benefits to the Light Armor skill, it does not affect the Magic Armor perk of the Alteration skill.

Level Statistics

Editor ID TGAmuletofArticulation07
Statistics
8 N/A
1 2052
Enchantment
Eloquence is 35% more successful:
  • Articulation, 25 units.
Level Enchantment Form ID Editor ID
1+ 1 1067 2 Your attempts at persuasion will almost always be successful, regardless of your level of eloquence skill. The Speech skill is 5% more successful:
  • Articulation, 10 units.
0009dff7 TGAmuletofArticulation01
1+ 1 1192 3 Your attempts at persuasion will almost always be successful, regardless of your level of eloquence skill. The Speech skill is 10% more successful:
  • Articulation, 12 units.
000f6904 TGAmuletofArticulation02
1+ 1 1385 4 Your attempts at persuasion will almost always be successful, regardless of your level of eloquence skill. The Speech skill is 15% more successful:
  • Articulation, 15 units.
000f690d TGAmuletofArticulation03
1+ 1 1516 5 Your attempts at persuasion will almost always be successful, regardless of your level of eloquence skill. The Speech skill is 20% more successful:
  • Articulation, 17 units.
000f690e TGAmuletofArticulation04
1+ 1 1714 6 Your attempts at persuasion will almost always be successful, regardless of your level of eloquence skill. Skill, 25 units. 000f6911 TGAmuletofArticulation07
NPC Version 1 0 5 No 000fdeaf TGAmuletofArticulationNPCVersion

Bugs

  • There are seven different versions of the Amulet of Articulation that a hero can obtain (and an eighth version, for specific characters), varying in strength by enchantment. Apparently, initially the amulet was supposed to correspond to the level of the character who received it, but instead, the amulet is obtained randomly. You can get the strongest one by repeatedly loading saves and talking to Brynjolf, although this may take a while.

Good day, dear readers. In this post I want to tell you about some interesting and unusual magical things in Skyrim. These things are “talents” and “active effects”. I will tell you very briefly about the quests associated with them, since everything is simple there. As usual, there are a lot of spoilers. So let's get started.

Active effects.

1) "Dragon Slayer's Blessing". The effect is temporary. It is issued by the Blades archivist Esbern, whom you will meet during the main quest.

The chance of "crit" against dragons is increased by 10% for 5 days. So the effect is temporary

2) Three more effects that will become available during the main quest. Paarthurnax will tell you them.

- "Strength without effort"

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

You become off-balance 25% less often and opponents are 25% more likely.

- "Fire Spirit"

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

The Fire Breath shout deals 25% more damage.

- "Immortal Spirit". This effect manifests itself during the action of the "Ethereality" shout.

Health regenerates 25% faster while the shout is active.

3) "Ancient Knowledge". You get the effect when you return the dictionary to the pedestal in Avanchnzel. The quest “From the Depths” is given to you by the Argonian From the Deepest Depths at the docks of Riften. She asks to return the cube (dictionary) to the Dwemer city. Return it and get the effect.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

You get a 25% bonus when wearing Dwemer armor (in patch 1.3, all armor), and your blacksmithing skill grows 15% faster.

4) "Dibella's Chosen". Having broken into the temple of Dibella in Markarth (into its inner sanctuary) in order to steal the statue (also a quest, given by a man in a tavern), the priestess starts a conversation with you. If you agree to find and deliver the little girl (the new priestess of Dibella) to the temple, you will be forgiven for your intrusion into the sanctuary. We find it, return it, get the effect.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Damage to the opposite sex in combat is increased (by 10%, in melee).

5) "Sailor's Rest". After completing the quest about the murders at the Frost Lighthouse, you find the “Remains of Khabd” (in the belly of the Corus Reaper). These remains must be burned at the top of the Frost Lighthouse. Burned - we get the effect.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Healing spells are 10% more effective.

6) "Mara's Chosen". You get this effect after completing the quest "Book of Love". You can get it from the priestess in the Temple of Mara in Riften. The quest is easy, but you will have to run around Skyrim and Riften. You will need to talk a lot.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

+15% magic resistance.

7) "Sinderion's Surprise". In Blackreach you will find the laboratory of the alchemist Sinderion. Read the magazine, then everything will become clear. The scarlet roots of Nirn grow quite thickly in the state of emergency, not only near water. But with the last five you will have to work hard. Take the roots to the farm, get books and an effect.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

25% chance to create a second potion of the same type when practicing alchemy.

8) "A complete set of nightingale armor". The effect is obtained when wearing (surprise!) a full set of Soloviev armor. Separately, they also provide some effects that are not so unique. You receive armor as you complete the Thieves Guild quest (not even at the end), but you will only receive the effect at the end.

A full set of Dark Brotherhood armor gives exactly the same effect. Thank you, Spamer009.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Increases armor class by 25 units.

9) "Articulation". Also a Thieves Guild quest. But you will receive the Amulet of Articulation only after restoring the entire reputation of the Guild and becoming its head, that is, at the very, very end, and not at the end of the main, “nightingale” quest.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Eloquence is 15% more successful (and the “Persuasion” action in dialogues is always successful).

Articulation amulet bug:

This amulet can be worn with other amulets. But you only need to wear amulets in this order: Any amulet/necklace - Amulet of Articulation. The reverse order doesn't work.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]
Talents.

1) "Challenge of the Spectral Assassin". The call of the assassin, Lucien Lachance (familiar from "Oblivion"), will become available as you progress through the Dark Brotherhood quest.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Summons the spirit of an assassin to fight on your side until defeated.

2) "Summoning Arnel's Shadow". You get the talent by completing the quest “The Arnel Gein Project” (a very interesting quest, by the way). At the end, the unlucky scientist Arnel Gein decided to follow in the footsteps of the Dwemer tunnel architects and conducted an experiment with the Divider (remember Morrowind) and the soul stone. In the end, he took it and disappeared! And we still have the summoning spell and the Separator.

The spell is located in the "Witchcraft" section.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Summons the shadow of Arnel Gein for 60 seconds, to the point the caster points to.

3) "Talents of the Nightingale". They become available at the end of the "nightingale" quest of the Thieves Guild.

-"Nightingale Discord".

Sucks 100 units. health from the goal. Acts like a scream (flight of a certain clot in a straight line).

-"Cloak of Shadows Nocturnal".

You automatically become invisible for 120 seconds while sneaking.

-"Deception (Cunning) of the Nightingale".

People and creatures within the radius of the spell attack everyone nearby for 30 seconds.

Blessings of the deities.

I think these effects are worth putting here. After all, they are also quite unusual.

Blessings are temporary and last 7 in-game hours.

The altars of all the gods are located in the Temple of the Gods in Solitude.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Temple of the Gods.

1) Blessing of Arkay. Arkay is the god of birth and death, funeral rituals. Its adherents are staunch opponents of necromancy. There are shrines of Arkay in all cities of Skyrim. They can be found in the halls of the dead.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Shrine of Arkay in the Temple of the Gods in Solitude.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Increases health by 25 units.

2) Blessing of Kynareth. Kynareth is the goddess of air. Her servants are always ready to help the sick and wounded. There is a Temple of Kynareth in Whiterun.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Temple of Kynareth in Whiterun...

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

...and her sanctuary is there.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Increases your stamina by 25 units.

3) Blessing of Mara. Mara is the goddess of love and compassion. The possibility of getting married in Skyrim is connected with her. You just need to find/buy her amulet, talk in it with the NPC you are interested in, and then arrange a wedding in the Temple of Mara in Riften.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Temple and sanctuary in Riften.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Healing spells are 10% more effective.

4) Blessing of Dibella. Dibella is considered the goddess of beauty. Her temple is located in Markarth, but only priestesses of Dibella are allowed into the Inner Sanctum. You will gain access there after the quest “Heart of Dibella” (see p. “Active effects”, paragraph 4).

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Temple and sanctuary. Markarth.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

+10 to eloquence.

5) Blessing of Julianos. Julianos occupies a place of honor in the pantheon as the god of wisdom. The sanctuary is located in the Temple of the Gods.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Sanctuary.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Increases magic by 25 units.

6) Blessing of Zenithar. Zenithar is the god of crafts and commerce. He patronizes mortals and their trade relations.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Altar of Zenithar.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Prices are 10% more favorable.

7) Blessing of Stendarr. In the cult of deities, the god of mercy and compassion is Stendarr. His altar is also located in the Temple of the Gods.

By the way, Stendarr’s amulets were seen among the Whiterun guards.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Sanctuary.

Altar in the Temple of the Gods.

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Magic is restored 10% faster.

9) And the most interesting thing. Blessing of Talos. Talos (Tiber Septim) is the ninth god in the pantheon, an ascended hero of the Empire. The Aldmeri Dominion banned his worship throughout the Empire. That is why his sanctuary is not even in the Temple of the Gods. More precisely, Talos's niche is empty. But throughout Skyrim there are statues of Talos and shrines next to them. For example, such a sanctuary can be found in Riften, not far from the entrance to the Thieves Guild hideout (thanks Flamma

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Now all the niches are filled!

Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]


Unusual "talents" and "active effects". [Update from 01/10/2012. Added deity blessings.]

Time between screams reduced by 0%. Bug? (completed all main quests)

Oh yes, I completely forgot. There is a temple in Windhelm dedicated to Talos. This is because Windhelm is initially under the control of the Stormcloaks. Whether the temple will be closed if Windhelm is captured by the Empire, I don’t know.

And further. If anyone is interested, then under the spoiler there are links to articles about werewolves and vampires.

Read the update below.
****************************
Preface.

Requirements: Skyrim, Update, Dawnguard, Dragonborn

The rings and amulets present in the mod are taken from the nexus (some of the textures are mine), most likely you have already seen them in different mods, but to be honest, installing a bunch of mods with unnecessary junk does not warm me up, besides, mod rings and amulets can be worn individually on standard places, so I made a collection for wearing 2 amulets, 6 rings and a mask at the same time.

All rings are visible on the hands, but in order for the rings to be visible in first-person mode, the races had to be edited, and this entails possible conflicts for those who play with the changed race. In short, in the archive there is a folder "1stPerson", there is an esp file with edited races, so that the rings are visible in first-person mode, use either it or the main file.

The mod is designed for the most difficult level of the game with additional mods for tough gameplay.

Don’t even hint about unlimited wearing of rings and amulets, because it’s pure cheating.

The screenshots were taken from the CreationKit editor, because many people have different lighting settings and game textures, so it will all look different in the game.

When creating the mod, I was guided by this: Clothes slots in the Creation Kit - http://site/publ/skyrim/sloty_odezhdy_v_creation_kit/6-1-0-215

Slots involved:
slot 46 - for the middle finger of the right hand
slot 48 - for the ring finger of the right hand
slot 45 - for the index finger of the left hand
slot 49 - for the middle finger of the left hand
slot 58 - for the ring finger of the left hand
slot 55 - for amulets

Since the mod affects some slots, there may be problems with displaying things from other mods that use these same slots, for example, if in some mod you have pants on slot 58, then when you put on a ring using this slot you will be without pants, but but in the ring.

So, let's begin.

Gold rings, all on the middle finger of the left hand (slot 49) - Gold ring with diamond (l), Gold ring with emerald (l), Gold ring with ruby ​​(l), Gold ring with sapphire (l). New models use in-game ring textures.
Requires a gold bar and a flawless gem to craft.

Rings of the dragon priests, all on the ring finger of the left hand (slot 58). New models use in-game mask textures.
A mask is required to make. The rings can be exchanged back for a mask (for example, to get the Konarik mask) in the location “Sanctuary of Bromjunar” (where we get by wearing a wooden mask), there will be a stone with a sign hanging on the wall, we activate it and ALL the priest rings in the inventory will be exchanged for the corresponding masks.

Water breathing ring - on the middle finger of the left hand (slot 49), using a new Golden Ring with a sapphire. You can find it in the Robber's Cave location, where bandits on the road demand payment for passage. The enchantment can be removed.

Ring of walking on water - on the middle finger of the left hand (slot 49), a new Golden Ring with a sapphire is used. You can find it on the river near Whiterun, where the saber tooth is next to the chest, there are bones lying around, there is a ring hanging on your hand, the enchantment can be removed.

Enchanter's Ring - on the middle finger of the left hand (slot 49), a new Golden Ring with a ruby ​​is used. + 15 to enchantment. The enchantment cannot be removed and is not for sale. You can find it in the college of magicians at the enchanter's bed.

Night vision ring - on the middle finger of the right hand (slot 46), a new model with its own texture. The enchantment cannot be removed, the ring cannot be sold. You can find it on a nightstand in Riverside Outpost near Whiterun.

Ring of light - on the middle finger of the right hand (slot 46), a new model with its own texture. The enchantment cannot be removed, the ring cannot be sold. You can find it in the “Pelagius Wing” of the Blue Palace on the skeleton’s finger. And yes, no flying interfering lights, the light is orange.

Ring of Jurgen the Windcaller - on the index finger of the left hand (slot 45), a new model with its own texture. When wearing the ring, the “Word of Fus” ability is added to you - you lose your balance 30% less often, and opponents lose their balance 30% more often, damage resistance +15, and when worn, you are healed of sores. The ring can be enchanted. Not for sale. You can find it in the Ustengrev tomb according to the main quest, it is located in a secret room that opens with a lever (ring with a chain), the play room is located in the first location, and not in the depths.

Rjorn's ring - on the middle finger of the left hand (slot 46), a new model with its own texture. The ring belonged to the legendary bard, who inspired many warriors by beating his drum. But as it turns out, the whole point is not in the drum (for which you will be sent to the bard guild), but in its ring. When you put on the ring, you will have the ability "Bard's Knowledge" (granted by the black book from Dragonborn), the ring itself can be enchanted. Look in the same place as Rjorn's drum, in Holdir's cairn, a skeleton hand will stick out from under the stone, on which there will be a ring.

Weather protection ring - on the middle finger of the right hand (slot 46), a new model with a gaming texture. The ring is leveled, self-renewing (just take it off and put it on again) - protection from heat, cold and lightning from 12% to 35%. The enchantment cannot be removed, the ring cannot be sold. The ring is in the possession of the dark elf Drelas, who lives in his home in the vastness of Skyrim.

The Khajiit Ring is a ring that is not used by the game, a game model. When you put on the ring, you become invisible and move at increased speed for 30 seconds. The enchantment cannot be removed, the ring cannot be sold. The ring is in the possession of the Khajiit assassin J'datarr, whom Malborn will ask you to get rid of (if he is alive, of course).

Amulet of Auriel (slot 55), the new model uses the game texture, visible in the inventory, not visible on the body (see below). Archer skill increase +15. The enchantment cannot be removed. You can find it in the Evening Cave, where you meet the snow elf Gelebor.

The Bard's Amulet is a new model with its own texture. Works the same as "Amulet of Articulation", +25 to eloquence. The enchantment cannot be removed. You can find it on the mummy of Svaknir, where the book “The Song of King Olaf” is located, needed for the bards guild quest.

Gaming:

All amulets of the nine deities use slot 55, so they can be worn with other in-game necklaces and amulets, the in-game models are not visible on the body because models have not been edited.
Amulet of Saarthal - a disabled(?) ability is activated, when equipped, the spell “Watcher's Whip” is added, which does not consume mana.
Amulet of Goldur - characteristics increased: in parts - from 30 to 50 per characteristic, single - from 30 to 70 per characteristic and damage resistance +10. Became unsaleable.
Amulet of Savos Arena (renamed Amulet of the Archmage) - uses a model from the amulet of Julianos with a new texture. 25% magic resistance, 25% spell absorption, +100 units. of magic. The amulet can be enchanted, but cannot be sold.
Amulet of the Eastern Imperial Company - by taking it, you stop the endless tedious quest "Hunting for Pendants", can be found in the Raven Rock mine.

Ring of the sanctity of marriage - on the ring finger of the right hand (slot 48), a new model with the texture from the amulet of Mara.
Ring of the purest mixture - on the middle finger of the left hand (slot 49), a new Golden Ring with an emerald is used.
Muiri Ring - on the middle finger of the left hand (slot 49), a new Golden Ring with an emerald is used.
Night Weaver's Ring - on the middle finger of the left hand (slot 49), using the new Gold Ring with sapphire.
Family ring of the Silver Blood - on the middle finger of the right hand (slot 46), a new model with its own texture.
Ring of Hircine - on the middle finger of the right hand (slot 46), game model and texture, visible on the hand.
Namira's ring - on the middle finger of the right hand (slot 46), game model and texture, visible on the hand.
Azidalovo ring of necromancy - on the middle finger of the right hand (slot 46), a new model with its own texture.
Azidal's ring of magic - on the middle finger of the left hand (slot 49), a new model with its own texture.
Non-lot tracking ring - on the middle finger of the left hand (slot 49), a new Gold ring with a ruby ​​is used.
Bone Hawk Ring (from Dawnguard) - in the CreationKit editor, dressing slots have been added and the priority has been increased, I’ll explain why - since the model consists of 3 rings on 3 fingers and it’s all hung on one ring slot, then when putting on, for example, an additional ring of the sanctity of marriage and Azidal's rings of necromancy, they will be displayed mixed up, so that they would be displayed normally without overlapping models with each other, they had to be edited, now when wearing the above rings, only the bone hawk ring will be displayed, because The display priority is higher, but other rings will still be worn. The ring model is not affected or modified.

Well, at the same time, the “Mage’s Hoop” (the one that the archmage gives you) has become self-updating in level (remove and put on) - increasing magic from 50 to 100. The hoop should not have already been received, because this is a new hoop.

The amulet of articulation (level) has not undergone alteration, because you can convince with the amulet of a bard.

That's all. And have a good game.
Use the mod as you wish.

P.s.
Added enchantment keywords to some rings and amulets.

p.s.s.
in version 1.03 fixed:

- shortcomings of the inability to take rings, now large activators are installed.
- the removed enchantment from the ring of walking on water could not be used; now it can be applied to any boots.
- a bonus has been added to the enchanter’s ring; when putting the ring on, you can apply two enchantments to the same item.
- a bonus has been added to the ring of the purest mixture; when you put the ring on, the potions you create do not have negative effects, and poisons do not have positive effects.
- removed first-person view
additional download link - https://yadi.sk/d/1LpySX8D3REByd

First Lessons - MG01

Everything was going just fine until the old fool decided to treat me like a laboratory skeever. Standing with the amulet raised and waiting for him to deign to remember the spell... Simply humiliating!

From the diary of Olauron of Alinor

Arriving in Winterhold, head along the only street to the stone bridge. You will be greeted by an Altmer woman named Faralda who will tell you that the gate on the other side of the bridge will not open. Tell her you want to join the college. The elf will warn that the path to magical powers is not open to everyone, and then she will assign a test. You can try to persuade her (requires an eloquence skill of 100 or an Amulet of Articulation equipped) or, if you need to get into the college for the task “Ancient Knowledge” (Elder Knowledge), introduce yourself as a Dovahkiin and demonstrate the ability to shout. Otherwise, you will need to cast one of the following spells (selected randomly):

  • Firebolt
  • Conjure Flame Atronach
  • Fear
  • Magic light (Magelight)
  • Healing Hands

The absence of a spell is not an obstacle to passing the test: in this case, the elf will sell it for 30 gold, which sometimes allows you to save on the purchase of a tome.

The target of all spells, except the last one, is the symbol of the College of Winterhold next to Faralda: the eye of Magnus surrounded by five rays, symbolizing magical schools. The target of the last spell is the sorceress herself.

Follow the elf lighting magic wells along the way. In the courtyard of the college, approach Ancano and Mirabelle Ervine talking, and then turn to the Breton woman. The master wizard will give the guild student the Novice Hood, Novice Robes of Destruction, Boots due to the guild student and will offer to show him to the board.

Mirabella will take you to the Hall of Attainment and show you the first room on the right for the new student, in the cabinets and chests of which you can safely store loot. Returning to the courtyard, the Breton woman will point to the Hall of the Elements and direct Tolfdir to a lecture.


Go inside and approach the old man with the other students. Regardless of the answer, prepare to cast a Lesser Ward spell, which Tolfdir will teach if necessary. At the signal, activate and hold the amulet until the teacher strikes.



 


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Very tasty lecho with tomato paste, like Bulgarian lecho, prepared for the winter. This is how we process (and eat!) 1 bag of peppers in our family. And who would I...

Aphorisms and quotes about suicide

Aphorisms and quotes about suicide

Here are quotes, aphorisms and witty sayings about suicide. This is a rather interesting and extraordinary selection of real “pearls...

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