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Mount&Blade: Warband cheats: codes, menus and secrets. A complete guide to the game mount and blade How to speed up time in mount and blade

Impale an enemy on a spear, be knocked out of the saddle, find yourself a horse and rush into battle again. Defending your castle, personally stand on the fortress wall with an ax and shield and chop down the besiegers until their living wave rolls back. Remember the nobleman who offended you, find him a year later, rob him and sell him into slavery to the steppe people. Live a full medieval life. Mount & Blade is exactly that.

When Sir Kay saw that there was no horse under Sir Griflet, he rushed at King Nantres, knocked him out of the saddle, and took his horse to Sir Griflet and helped him up into the saddle. And Sir Kay also crushed King Lot with the same spear and inflicted a cruel wound on him. This the King with a Hundred Knights saw, and he rushed at Sir Kay, knocked him out of the saddle, took his horse away and gave it to King Lot, and he said to him: “Gramercy.” And Sir Griflet, seeing that Sir Kay and Sir Lucan the Butler were both on foot, raised his sharp spear; heavy and square, and rushed at Pionel, the glorious knight, threw him, along with his horse, to the ground, and then took his horse and gave it to Sir Kay.

Country Calradia

Calradia is a fictional medieval country corresponding to Europe from 1150 to 1350 AD. Calradia was once a province of a great empire, but is now torn apart by five hereditary kingdoms: Swadia, Vergis, the Northern Kingdom, the Rhodok Kingdom and the Kergit Khanate. These states wage frequent internecine wars, and you can take a direct part in them.

Kingdoms are feudal states ruled by a king, queen, or khan with several vassals swearing allegiance. There are two ways to become a subject of any kingdom: become a mercenary or a vassal. To do this, you need to talk to the rulers several times and get a task from them. If the kingdom is at war with someone, then sooner or later you will be offered a mercenary contract. It’s easier to be a mercenary, but even if you capture some lands, they will not be given to you.

You will not be able to become a king or queen, because the local nobility will never tolerate a foreigner as a ruler. However, by becoming a vassal, you will be able to influence who takes the throne.

Character Stats

I will give a prophecy, my khan: let your snowy black mountains not be crushed; let not your shady strong tree be cut down; May your ever-flowing beautiful river not dry up; May Almighty God not force you to resort to evildoers! Let your light-gray horse, galloping, not get tired; let your black damask sword, striking, not retreat; Let your motley spear, striking, not break!

"The Book of Grandfather Korkut"

Character Creation

The game begins with a character creation screen—your in-game incarnation. You can choose your gender, appearance, come up with a name, determine the origin and skills of your hero.

Origin indirectly affects the initial conditions of the game: your equipment, skills and abilities, but does not have any significant impact on game life.

Your character will develop through the experience you gain. You'll gain experience by defeating enemies in battle (either on your own or with the help of an army under your command), fighting in the arena, and completing missions. Having gained enough experience, your character will move to a new level, for which he will receive 1 stat point, 1 skill point and 10 weapon points.

You can view information about your character and distribute points received on a special screen, which can be accessed from the main menu or simply by pressing the C key (this key can be reassigned).

Characteristics

Your character has four main characteristics that directly influence everything he does. Attributes give your character several immediate advantages, and also allow you to develop skills associated with them. When you create a new character, you will receive 4 points, which can be invested in developing characteristics, and when you move to a new level, you will receive one more point each time.

The characteristics are as follows:

  • Force. Each point spent on this stat will increase your health by 1 point and increase the damage you deal.
  • Dexterity. Each point spent on this stat increases your attack speed by 0.5% and gives you 5 additional weapon points.
  • Intelligence. Each point spent on this stat gives you an additional skill point.
  • Charisma. Each point spent on this stat increases your maximum squad size by 1.

Skills

There are three types of skills. Personal skills affect only individual characters and their abilities. Just because you're good at riding doesn't mean everyone around you will be good at riding too. Leader Skills act only if the leader owns them. Squad skills are used by your entire group - it is enough that at least one fighter has the skill, although if the leader has it, the skill can be used more effectively.

Weapon Proficiency

There are six types of weapons in the game, and if you are going to directly participate in battles, you will need to learn how to handle one or two types of weapons. The higher your weapon proficiency level, the faster you can attack or defend yourself in close combat, or hit targets more accurately from afar.

Your skills in handling one or another weapon will also develop in battle with enemies. Melee weapon skills are developed by simply dealing damage, and ranged weapon skills are developed by performing complex shots from a long distance.

Control

Traveling on foot

By default, your character moves using regular keys W, A, S And D:

  • W- go ahead;
  • S- go back;
  • A- go left;
  • D- go right.

You can look around using the mouse. But turning the mouse while walking will change the direction of movement. Press the Forward arrow key to make your character turn in the direction of the camera.

Horse riding

Control on a horse is done a little differently:

  • W- spur the horse;
  • S- rein in the horse;
  • A— turn left;
  • D- turn right.

Rotating the mouse will change the viewing angle, but not the direction in which the horse is galloping.

You can stop a horse by slowing down. If your horse backs up, press W until she stops.

Horses are not as good at climbing hills as humans, so try to avoid hills. They also cannot turn quickly, so if you turn sharply, you may collide with a tree or other obstacle.

Other control keys

Non-combat/General:

  • F— perform the action indicated by the keyword;
  • I— open inventory;
  • P— open the squad window;
  • C— open the character window;
  • Esc— open the pause menu;
  • F12— quick save game;
  • TAB- leave the area;
  • "Space"(press) - cancel the destination and pause time on the world map;
  • "Space"(delay) - wait for a period of time to expire on the world map;
  • Ctrl + left mouse button(click) - move the desired item to the other side (when trading or collecting trophies).

Real-time / In-battle commands:

  • Left mouse button(press) - perform a quick attack with the selected weapon;
  • Left mouse button(hold) - take aim (when using a long-range weapon) or raise your hand for a close strike;
  • "Space"- jump;
  • Right mouse button(detain) - cover yourself with a shield or weapon;
  • Right mouse button(press) — remove the sight (when using long-range weapons);
  • Right mouse button(hold) - unlock the camera so that it rotates freely around the character even while moving;
  • Shift(hold) — temporarily bring the camera closer;
  • Keys F1-F11 And 1-5 - give orders during battle;
  • R— switch between first and third person view;
  • Mouse wheel(twist up) - take the next weapon;
  • Mouse wheel(twist down) - remove the shield or pull it out.

Inventory

The armor is strong on the mighty shoulders... the armor is pure silver, and the chain mail on it is red gold, and... the armor is worth three thousand, and the chain mail is worth forty thousand.

From the epic “About the boyar’s son Duke Stepanovich”

Item characteristics

In order to get complete information about an item, you need to hover your mouse cursor over it. Each item has its own weight and price, as well as unique qualities inherent only to items of this type.

Every weapon has a certain condition, which shows how well or poorly the weapon is made or how many battles it has seen. Cracked, broken, bent or rusty weapons will do less damage than new ones and will be worth much less. Heavy weapons will do slightly more damage, but will be slightly slower. Balanced weapons or moire steel weapons will do slightly less damage, but at a higher rate, and will be quite expensive.

Weapon parameters:

  • Damage— the amount of damage caused by a weapon with average handling skill and 100% speed.
  • Radius- the distance at which you can hit the target.
  • Speed— the speed of blows inflicted by this weapon.
  • Shield Piercing— some types of weapons (for example, axes) can break enemy shields into splinters.

Armor also has a certain condition. Tattered, uneven, battered, or rough armor provides less protection than new (but costs less), while tough, thick, or reinforced armor provides much better protection (and costs much more).

Shields also have a state parameter. If a shield is listed as "Cracked" or "Battered", it means it has been used in many skirmishes and will not last as long as a new shield. The strongest shields are those listed as “Strong” or “Reinforced” - they are designed to withstand more severe damage. If the shield breaks during combat, its level will decrease by 1. If it was "Cracked", then it will be destroyed forever.

Shield parameters:

  • Size: physical length and width of the shield. The larger the shield, the heavier it is, but also the better it protects against long-range attacks. Regardless of its size, the shield has a fixed degree of protection against melee attacks. It doesn't matter whether you cover it or not, the damage will always be reduced by the same amount.
  • Resistance: The strength of the shield, depending on its material. The shield's resistance is subtracted from the damage dealt to it: for example, if the resistance is 5, and the damage dealt is 30, then in the end the shield will take only 25 points of damage.
  • Strength: Damage the shield can take before it breaks. Between skirmishes and battles, the strength of the shields is automatically restored, although they cannot be returned to their original state (for example, you cannot make a “damaged” shield normal again).
  • Speed: How quickly you can shield while using a defensive stance. The faster the shield, the lower the delay - light shields may have none at all, while larger shields take time to cover you.

Equipment

Your character has several slots in which you can place various pieces of equipment. In order to use an item, you will usually have to first place it in one of these slots. The total weight of your equipment is called “burden” and is shown below the cells. The heavier your equipment, the slower your character moves on foot. You can lighten your load by investing a few points in athletics.

Cities and trade

How noble and beautiful is Constantinople! How many monasteries and palaces there are, built with amazing art! How many amazing products are exhibited in its squares and streets! It would be too long and tedious to talk in detail about the abundance of all kinds of riches, about gold, silver, a thousand types of fabrics, holy relics that are located in this city, where at any time numerous ships bring everything that people need...

Fulcher of Charts

You can always find merchants in cities and villages. To sell or buy something, simply go to the merchant and, when the “Talk” message appears, press the action key.

Trading is a team skill, and if at least one member of your party understands it, then you will be able to take full advantage of this skill.

Prices change depending on how trade goes between cities, caravans and villages. It doesn't hurt to take a little time to study all the prices on the market and find out which products can make the most profit. Making a profit from trading is easy: you just need to find a place that pays a lot of money for something that costs very little elsewhere.

Every city has a tavern where you can make useful contacts. Firstly, in the tavern you can recruit mercenaries to join your squad. Secondly, you can meet some of the wandering heroes of Calradia and make them your partners. Such companions will be very useful to you: you can equip them and increase their levels, like your character, and in addition, they can add new skills to your squad.

Horses

Any warrior, even if he is like a lion, can be destroyed and weakened by an insignificant obstacle, as happened to me at Homs; when I went out into battle, my horse was killed, and I received fifty blows with the sword. This happened in fulfillment of the will of Allah and thanks to the negligence of my stirrer in strengthening the reins of the horse. He tied the reins to the rings, but did not pass it through them, and when I pulled the reins, wanting to get away from the enemies, the knot of the reins came loose, and what befell me befell me.

Osama ibn Munkyz, "Book of Edification"

Horse breeds

There are several breeds of horses in the game, each of which has its own price and is better or worse than others for performing a certain task. A heavy war horse in armor will not suit an archer, and a lancer will not be able to attack with dignity while sitting astride an old mule.

  • Packhorses or mules- This is the cheapest breed, raised especially for the lower class, who use mules as riding and pack animals. Mules can often be seen in caravan processions.
  • Racehorses They are also inexpensive, they are distinguished by their gentle disposition and soft gait. A good travel horse at a good price.
  • Steppe horses raised by nomads. These are rather small animals with a courageous disposition. They run at the same speed as regular racehorses, but have greater endurance and lightness.
  • Trotters- These are light horses, intended primarily for delivering important messages. They are very resilient and run very fast. They have little strength, so they cannot put armor on a trotter, but thanks to their speed and agility they can describe circles around other animals.
  • Gunters- These are noble war horses, not inferior in speed to trotters, and in strength and endurance - to some war horses. They are famous for their ability to move quickly through difficult terrain while hunting.
  • War horses They move slower than everyone else, but they are much stronger and can wear chain mail armor. These horses are used by heavy cavalry and are trained to sweep the enemy rather than outflank them, making them very dangerous against infantry.
  • Destrieux- the largest, they are used by the elite cavalry and the richest knights. Their main advantages are their enormous size, strength and ability to wear strong armor. Thanks to their impressive weight, they cope even better with enemy infantry, literally trampling them into the ground.

You can buy a horse from traders, but they usually have a small selection. Before you buy a horse, hover your mouse over it and find out what it can do. The higher the indicators, the better:

  • Speed— maximum speed on level ground.
  • Dexterity- maneuverability. The lower the speed at which a horse runs, the more difficult maneuvers it can perform.
  • Armor- resistance to attacks. Horse armor works the same as yours.
  • Attack— the damage a horse will cause by knocking down an enemy at full speed.

You may encounter horses that are lame, round-backed (old), or simply skittish. Such horses are different from others: lame horses ride slowly due to their wounds, but over time they can be cured; Horses with a round back also ride a little slower than others, and only those with very well-developed horsemanship can ride restive horses. However, all of these horses have a fairly low price compared to the others. You may also come across horses with exceptional features: fast horses are faster and more agile than usual, and heavy ones are more resilient and better at trampling enemies. However, these horses are more expensive.

Squad management

Sooner or later you will encounter a large group of people who want you dead (or at least your money and equipment), and at this point you will need help.

Each group on the world map is called a "squad". There are three types of people in the squad:

  • Heroes- this is you and other characters who have special skills and agreed to join you. Heroes have names, and you can determine how they will develop and distribute points. You can also equip them with special equipment for use in battle.
  • Mercenaries- these are people you hired in a tavern, village, or rescued from captivity. Unfortunately, they are mere cannon fodder. They have neither names nor faces, and you should not become attached to them. They also gain experience and increase their level, but you cannot influence their development in any way. They also receive equipment automatically and cannot be changed.
  • Prisoners- humiliated, defeated and chained. The fate of these people is in your hands - you can sell them to a prisoner buyer, a slave trader, or convince them to join your squad.

Your squad window is called up by pressing a key P. The upper right corner shows the cells occupied by heroes or mercenaries. One cell can be occupied by your character, a hero from a squad, or 20 mercenaries. It also indicates the maximum size of your squad. On the left side of the window all the skills of your squad are listed - your character goes first, and then all the hired heroes.

Battles

“Climb the nearest hill, Vivienne, yourself
Yes, quickly count, is there a lot of troops?
In Derame on the ships and in the camp."
Vivienne to him: “No, I won’t count,
Better yet, I’ll straighten the helmet on my head
Yes, I will give spurs and strike at enemies,
My uncle taught me how to act.”

"Song of Guillaume"

When two enemy units meet on the world map, a battle will break out between them. If one side is your ally and the other is your enemy, you can join the battle and help your own. You can also start a battle yourself by attacking the enemy or waiting for an attack. Once the battle begins, you will be able to take several actions, depending on the occupied parties.

  • Retreat. There will be no battle, there will be no losses on both sides. You won't always be able to retreat, especially if your squad is too slow or if the enemy significantly outnumbers you.
  • Expel people. If you have several people under your command, you can send them into battle without engaging in it yourself. However, you must be careful - usually your units will not fight at full strength without you. Once you enter battle personally, you will not be able to leave until your or the enemy’s forces are defeated, and if you have a large enough squad, you can simply overwhelm the enemy with numbers.
  • Attack the enemy. Lead your people into battle. The groups you enter into battle with are randomly selected, but this choice depends on their position in your list: those listed first have a better chance of appearing on the battlefield, so it is recommended to change the list using the Up arrows before starting the battle " and "Down".

If you joined a battle that has already begun, you will command a mixed army consisting of both your and allied soldiers. If you encounter a battle between two parties neutral to you, then it is better not to interfere. The battlefield is not the best place for politics and spontaneous decisions.

Battle phases

The battle goes through several phases, depending on the "Battle Size" you define in the settings. The “Battle Size” determines how many groups can be on the battlefield at the same time. This limitation is divided between the two sides in accordance with combat advantage, which, in turn, depends on the number of each side and the development of its skills.

Warriors wounded in one phase will remain wounded for the rest of the battle, and their health levels will also remain the same as they move from one phase to the next (although health may recover slightly depending on how well your first aid skill is developed). After each phase, you will have the opportunity to leave the battlefield, but you will not be able to collect trophies from the enemies you managed to kill.

Throughout the battle, new soldiers will appear on the field. After the start of the battle, either side can receive reinforcements, but this only applies to those troops that started the battle - another group from the world map will not be able to join them.

The battle phase ends when the troops of one of the sides, including reinforcements, are completely defeated (dead or unconscious). Also, a battle ends when all warriors on one side are killed or wounded.

If you are at a significant distance from the enemy after the start of the battle, you can press the key at any time Tab and retreat. But you can still lose people this way: they can be wounded or killed during the retreat. Leave the battlefield only when the situation becomes completely hopeless.

Teams

As a squad leader, you can give him orders in battle. First, choose who to give the command to:

  • Key 1 : everyone who is on the field, regardless of the type of army.
  • Key 2 : Archers and all foot soldiers fighting at a distance.
  • Key 3 : infantry - foot soldiers who fight in close combat.
  • Key 4 : cavalry - mounted soldiers.
  • Key 5 : companions - any heroes in your squad.

You can also create groups for ease of management:

  • If you hold down the key Ctrl and press the number key, you will merge the selected group with the one that was selected before. For example, if you want to give a command to infantry and archers at the same time, then first press 3 , and then - Ctrl + 2.
  • Key 6 you can select all soldiers not included in the group you selected.

After selecting a group of warriors, you can give them the command:

  • Key F1- hold position. Ordering your people to stay close to where you are. If they have a long-range weapon, they will fire it, but will not engage in close combat until the enemy gets too close. This command is useful if you want your people to defend some piece of land. For example, if your unit is made up mostly of infantry, they can stand on a steep slope and defend against enemy cavalry.
  • Key F2- follow me. Ordering your men to follow you or come to you and stay as close as possible.
  • Key F3- attack! Order your men to break formation and pursue the enemy individually.
  • Key F4— dismount. Order your men to dismount and fight on their feet if the terrain is not conducive to mounted combat.
  • Key F5- sit astride. Cancel the order to dismount and order your cavalrymen to mount again. If a horse has lost its owner, the one who knows how to ride will ride it.
  • Key F6- ten steps forward. Order your men to take 10 steps towards the enemy and stop.
  • Key F7- ten steps back. Order your people to take 10 steps back and stop.
  • Key F8- group. Order your people to close the distance between themselves. Such a command is especially useful when preparing infantry for a cavalry attack.
  • Key F9- disperse. Order your people to stand away from each other. This command is useful when attacking enemy archers or crossbowmen.

Defeat

Sometimes the enemy is too strong for you. Any defeat of yours has extremely bad consequences for you - they can only range from “catastrophic” to “unpleasant”. If you yourself did not go into battle, but sent your fighters forward, as soon as they are defeated, the enemy will certainly try to attack you. If you personally led your squad, were wounded and left the battle, your warriors can pull you out of the dump and provide first aid, after which you can again decide whether to continue the battle or resign. If your troops were defeated, your horse was killed, and you yourself received a club on your helmet - all your property will go to the winner, your surviving soldiers will be captured, and slavery awaits you personally.

Victory

If you win, you can take all the property of the defeated enemy. Note that you will likely have to share spoils with your allies, depending on how much their forces outnumbered yours. Trophies are divided into several categories. First of all, these are prisoners. They can be sold into slavery, or they can be added to your squad. You will certainly be offered a ransom for noble captives. The number of enemies captured alive depends on the popularity of blunt weapons in your squad - the active use of clubs and batons significantly increases the chances that the enemy will be stunned more often. You can also free your enemy's prisoners and take them into your squad. All enemy luggage is also at the disposal of your squad. You will only take part of the spoils for yourself, since your fighters have a legal share when dividing the spoils. The most important trophy is experience. As a commander and commander, you receive most of the experience, the heroes in your service will receive a lower percentage, and mercenaries receive the smallest increase in experience.

World map

So all the kings and dukes and noble emirs gathered, sixteen monarchs in all, and they arrived in Rome, and with them people without number. Having learned of their arrival, the emperor ordered that all his noble Romans and all warriors from Rome to Flanders be equipped. And he also took with him fifty giants, born of devils, - he left them with him in order to break through the front ranks of Arthur's army; They were so heavy that the horses could not carry them. And so, with all this terrible army, Lucius moved through Allemania, wanting to destroy the lands of Arthur, which he and his knights had conquered in a fair fight.

Thomas Malory, Le Morte d'Arthur

To open the map, click Tab(if your character is in the city and you control it) or click on the “Exit” button (if you have the city menu open). Moving around the world map is very easy - just left-click on the desired location or city and wait for your squad to move there. It will take some time to move, but you can pause at any time by pressing "Space".

Your squad is not the only one in the world, and as you travel around the world you will meet many other groups. Some of them will be friendly towards you, some will be hostile, and some will not care about you. If, instead of a city or other place on the map, you left-click on a group, your entire squad will follow it.

Each unit has a different color to represent their faction. The number above the group means how many people are in it, and if there is another number next to it (for example, “+8”), then it means the number of prisoners in this detachment. To get more detailed information about a group, simply hold the cursor over it. For example, the inscription “33/38 + 6” means that there are 38 people in the group, of which 33 are fit for battle (5 are wounded), and this group is leading with six more prisoners.

The distance at which you will notice other groups depends on the vigilance of your squad. If this skill is well developed, then you will be able to notice the enemy first, which will give you an advantage in battle. At night, tracking down enemy units is more difficult for both you and your enemies.

If anyone in your squad has the tracking skill, colored arrows will appear on the ground. These are traces left by a group that passed here, and the arrows show the direction in which this group moved. The color indicates the age of the trail (red, orange, yellow, green, light blue, blue), and the size of the arrow corresponds to the size of the group. For more detailed information, hover your cursor over the trail, and if tracking in your squad is well developed, you can find out how many people were in the past group and even who they were.

Speed

The speed of your movement on the world map depends on six factors:

  • Squad size. The more people in the squad, the slower it will move.
  • Type of fighters in the squad. Mounted warriors move much faster than foot soldiers, and if your entire squad consists of horsemen, then its speed will be higher. Please note that the speed of movement on the map is not affected by the breed of horse, but only by the rider’s ability to ride. The speed of foot soldiers is affected by the athletics skill, and thus elite troops move around the map faster than recruits. The speed of movement on the map is the average between the speed of the slowest warrior in the squad and the overall speed of the squad.
  • Load weight. If you sell bulky goods or simply carry a lot of things, then it would be best to buy several inexpensive horses on which you can load your luggage. Pack Animals increase your squad's speed simply by being in your inventory.
  • Type of terrain and weather. The squad moves faster on flat terrain during the daytime. At night or in the forest, movement speed will decrease.
  • Squad morale. The happier your warriors are, the more they will give their best along the way.
  • With each new level of the Command Skill, the movement speed of your squad will increase by 3%.

Sometimes speed can be a matter of life and death - but this of course depends on the type of unit you have. If you do not have warriors capable of repelling an enemy attack, then it is better to move as quickly as possible. Ideally, your squad should be strong enough to attack someone, and fast enough to escape from superior enemy forces.

Battles

The Count looked at the godless blacks

And he sees that they are blacker ink.
Only the color of the Basurmans’ teeth is white.
Roland said: "Barons, believe me,
Every single one of us will lie down here.
French, beat the infidels boldly.”
“Whoever lags behind is a coward!” - said Olivier
And he rushed to cut across the enemies.

"The Song of Roland"

Once you decide to fight for fame and fortune, then be prepared for numerous battles. They require a lot of preparation - you need to be confident in both your combat skills and the strength of your squad.

Types and features of weapons

Each type of weapon includes several items of the same type, and if you have developed skill with this type of weapon, you can use any of them. What type of weapon you choose is up to you, but some items require special handling.

Injuries

The count saw Turpin thrown to the ground,
The insides fall out of the body,
The brain is oozing, flowing onto the forehead from the wound,
And on the chest, between the prelate's collarbones,
Hands turn white, folded crosswise.

"The Song of Roland"

There are three types of injuries:

  • Slashing. Applied with sharp blades such as sabers and axes. Slashing weapons do the most damage.
  • Stabbing. Inflicted by point-point weapons such as spears, piercing swords and arrows. Piercing weapons are best at penetrating armor.
  • Crushing. Inflicted by weapons that strike and break without causing open wounds, such as clubs and hammers. Crushing damage can also be done by a horse by trampling an enemy. With a blunt weapon, you can beat the enemy until he loses consciousness, but at the same time he will remain alive, and then you can take him prisoner. Like piercing weapons, blunt weapons penetrate armor well.

If you have enabled the “Show Damage” option, then with each hit you will be shown the damage you have dealt or received, which can be very useful in training.

The amount of damage you deal and receive depends on several factors. First of all, of course, it depends on the damage indicator of your weapon - it varies from half to maximum. For example, if a club deals 20 damage, that means it will deal between 10 and 20 damage each time it hits. If you are proficient with this weapon, the damage will be closer to the maximum. The damage dealt is also increased by your skills: Slam affects melee weapons, and Slam/Throw affects long-range weapons.

In Game Mount & Blade a physical model is used that, when calculating damage, takes into account the speed of your weapon and the direction in which it is pointed. The result of these calculations will be designated as “additional speed”. If you move to the left relative to the enemy, you will deal more damage with a blow from right to left (in the direction opposite to the enemy's movement). Most types of weapons will deal more damage in the mid-strike stage: for example, a spear will pierce an enemy better not on the first hit, but after you apply some force. Your bonus speed can be positive (increasing damage) or negative (decreasing damage), and can double the damage of your hit or negate it.

The extra speed is extremely important for ranged weapons. During the flight, the ammunition will lose its initial speed and, therefore, cause much less damage. If, on the contrary, you throw an ax while riding a horse, then such a blow can kill the enemy outright, because the speed of the horse will be added to the speed of the flying weapon.

It is also important where you hit the target. Usually the blow will land in the place you are looking at, so if you want to hit the legs, aim down, and if you want to hit the head, aim up. A hit to the legs will generally do less damage than a hit to the head.

Enemy armor reduces the damage you deal. After processing data about your skills, weapon quality and impact speed, the game will display “base damage”. Armor has a protection parameter that reduces this damage: cutting damage is subtracted from half to the maximum protection parameter, and piercing or crushing damage is subtracted from a quarter to half. For example, if the armor’s defense parameter is 20 and a cutting blow is dealt to it, then it will be 10-20 units weaker. If a piercing or crushing blow is applied to such armor, it will be weaker by 5-10 units. In addition to direct protection from damage, armor also provides some percentage protection.

Melee

In close combat, you need to properly use a shield or place blocks. The condition of the shield must be constantly monitored, because even the strongest of them can only withstand a limited number of blows.

If you don't have a shield, then you can only parry enemy attacks with weapons using the right mouse button. At a time, you can parry only one blow from one side (from above, from the side, etc.). If you are fired upon by a long-range weapon, you will not be able to block these attacks. In order to block an attack, you need to carefully monitor the enemy and what kind of blow he is about to deliver, and then immediately block.

It usually takes time to strike - you need to attack in such a way as to bypass the enemy's defense, be it a shield or a weapon. You should not attack chaotically and hope for luck - this will only lead to you getting wounded. The main thing in battle is patience. Wait for the enemy to lower his shield or stagger back, then step forward and deliver your blow.

Fight at a distance

Archers and crossbowmen cannot carry shields, as they must wield the weapon with both hands. If you use a throwing weapon, you can take a shield in your other hand.

To fire a long-range weapon, face the target and hold down the left mouse button. A crosshair will appear on the screen - a large white ring that will gradually shrink. If you shoot with a bow, then you need to release the left mouse button at the moment when the ring shrinks to a minimum: after waiting too long, you will get tired of holding the bow, and your hands will begin to tremble. In order to get more time to aim, you need to develop archery skills. When using a crossbow and throwing weapons, you can aim as long as you like because you do not need to constantly keep the bowstring drawn.

Projectiles are subject to gravity. That is, the further you are from the enemy, the higher you need to aim to hit him. Here you will find it very useful to zoom in on the camera (hold the key Shift), because this way you will see where the fired projectile will hit, and you will be able to correct the course. Throwable weapons travel slower, have a different arc than arrows and bolts, and have a shorter range. In addition, when shooting, you need to follow the target if it moves. Crossbows are heavier than bows and their bolts travel further, so moving a crossbow behind a moving target requires less effort than a bow.

If you shoot at an enemy who has a shield and he sees you, then he can simply cover himself with his shield and your shot will not hit him. The shield can be broken by methodically shooting at it, but this will take a lot of ammunition, and for this it is better to use throwing axes and spears rather than arrows with bolts.

Fight with a horseman's spear

Horseman's spears and most other polearm types can be used for a mounted special attack. To do this, you need to accelerate your horse to high speed, take the spear under your arm and pierce the enemy with it at full gallop.

What does this require? First of all, your horse must be able to accelerate to medium speed (6) or more, so this blow will not be possible on a lame mule. Also, your horse must be agile enough so that it can, if necessary, perform a maneuver and help you hit the target more accurately. Well, of course, you will need a polearm: a horseman's spear, a simple spear, a pitchfork and much more will do. It is preferable to take a longer weapon, because despite the fact that a short weapon deals more damage, with a long weapon you can reach the enemy before he hits you. DO NOT PRESS THE ATTACK BUTTON! The spear strike is automatic if you have the right weapon and sufficient speed. As you approach the enemy, you will need to turn your horse to hit the enemy with your spear.

Fight on horseback

When attacking an enemy on foot with a one- or two-handed weapon (not a polearm!), it is best to strike at the moment when you are driving past, and not when the enemy is slightly ahead. While riding a horse, you will only be able to wield two-handed melee weapons with one hand, which will reduce your attack speed and damage output. Spears in mounted combat are used a little differently - when you are ready to strike, you can direct the tip in any direction using the mouse.

Enemies can also be trampled by a horse, which can be very useful in battle. If a horse hits an enemy with its hoof at a decent speed, it will cause crushing damage and can knock out the enemy, so you will be able to capture him. If the enemy has a shield, then the horse can push him away, and at this moment you can strike before the enemy closes again. Please note that if the enemy on foot is armed with a spear, you won’t be able to attack him so easily, because he will reach you first. If your horse receives a strong blow to the chest with a spear, it will stop, and if you are also surrounded at that moment, then you can find yourself in very great danger.

Fight with horsemen

It’s good to advise how to trample an unfortunate infantryman with a horse, but what to do if the infantryman is you? The strength of a war horse is its speed. Therefore, in the fight against the rider, you need to use any features of the terrain: hollows, steep hills, rocks - which will prevent the horse from accelerating. It is best to engage in battle with mounted warriors in the forest or in shallow water. The second important point is the use of polearms. Having received a strong blow from a spear in the chest, the horse will stop or even fall. The main thing is to calculate the moment - when the horse rushes towards the tip of the spear, it should be positioned as far as possible in order to inflict maximum damage at the maximum safe distance. If you wait too long, you won't have time to position your spear properly, or the horse will stop early and its rider will attack you. If you put out your spear too early, the blow will land in the void, the horse will not stop, and you will be knocked down and trampled.

Authors

Game design Armagan Yavuz
Steve Negus
Cem Cimenbicer
Programming Armagan Yavuz
Cem Cimenbicer
Artists Ipek Yavuz
Ozgur Saral
Mustafa Ozturk
Pinar Çekiç
Concept Art Ganbat Badamkhand
Original Music Jesse Hopkin
Writing Steve Negus
Ryan A. Span
Armagan Yavuz
Voice Talent Tassilo Egloffstein
Mount & Blade Map Editor Matt Stentiford
Tutorial written by Edward Spoerl
Steve Negus
Armagan Yavuz
Gameplay Videos Jemes Muia
Motion Capture System NaturalPoint-Optitrack Arena
Horse Motion Capture Animation Richard Widgery & Kinetic Impulse
Ragdoll Physics Newton Game Dynamics
Sound and Music Program Library ^FMOD Sound System by Firelight Technologies
Copy Protection Themida by Oreans Technologies

Snowball Studios


Translation Natalia Veselova
Editor Katerina Rybalko
Ulyana Sorokina
Localization programmer Mikhail Bryukhanov
Testing and Debugging Nikita Pavlutin
Mastering Vitaly Klimov
Graphics and printing Mikhail Kolbasnikov
Alexey Kostin
Voice Actors Sergey Burunov
Recording director Elena Radovskaya
Sound engineer Mikhail Matveev (RWS)
Propaganda Pavel Nechaev
Alexander Suslov
Russian site Anton Zhevlakov
Producer Vitaly Klimov
General producer Sergey Klimov

Company "1C"


System requirements

  • Microsoft® Windows® XP SP2
  • Pentium®4 1.5 GHz processor
  • 512 MB RAM
  • 1 GB of free hard disk space
  • video adapter with 128 MB memory, compatible with DirectX® 9.0c
  • 16-bit audio device, DirectX® compatible
  • DVD reader
  • DirectX® 9.0c

This is interesting: after the squad runs out of provisions, several horses may be missing.

Many features of such a game as Mount & Blade are not trivial and remain outside the scope of all guides and manuals. Most players have no idea how interesting and deep the world of Calradia is. This collection of secrets, tips and tricks is a kind of express train that dives into the most subtle details of gameplay, which can only be learned by playing for days on end.

  • Crossbows are not as effective in the rain.
  • In the rain, people and horses move more slowly.
  • You can pause on the global map by holding down the Spacebar.
  • New warriors can be hired in taverns.
  • You can also give orders to your companions in battle.
  • The higher the group's morale, the faster it moves around the map.
  • The wounded are healed faster in taverns.
  • To quickly buy and sell items you have with you, press and hold the key Ctrl and click on the desired item with the left mouse button.
  • To open the command interface in battle, press the key Backspace.
  • If you are stationed in a city or castle, then you will pay the team half the salary. The same applies to units stationed in the castle as a garrison.
  • To immediately leave the area, press Tab.
  • To aim better, press the key Shift(optical sight effect).
  • You can order soldiers to hold a certain position by holding down a key F1(moving the flag).
  • On the mini-map (during battle, press backspace) you can order troops to move to a certain point by clicking on it.
  • You can move the player's troops and prisoners in bulk from/to a squad (for example, from a garrison) if you hold down ctrl
  • If you are a commander-in-chief (marshal), and a subordinate lord refuses to go to the desired city or castle, you can order him several times in a row and sooner or later he will definitely agree to carry out the order
  • If you are not a marshal (voivode), but asked an allied lord(s) to follow you, then he (they) will not help you during the assault, but only in field battles.
  • To rear a horse, you need to simultaneously press ctrl+J
  • A lame horse can be cured in the inventory. (in this case she may lose the bonus)
  • A lame horse may die in battle (disappear from inventory).
  • You can end the game at any time through the menu: camp=>retire(summary information and the further fate of the hero will be shown)
  • If you “secretly penetrate” into an enemy city, you can use all the benefits, including a tavern, merchants, tournaments, a guild master, etc.
  • Damaged relationships with lords can be improved through wives by sending gifts (money and goods will be required).
  • With good personal relationships, enemy lords do not attack you, and their villages provide recruits.
  • There are no completely incompatible satellites. There is little morality (leadership, victories, variety of food).
  • A squad can simultaneously contain no more than 32 types of troops (the same limitation applies to prisoners in castles/cities).
  • If you jump with the bowstring drawn, the target designator will not go astray, which allows you to effectively shoot bots.
  • If you hover your mouse over a NPC while talking, it will show your level of relationship with him or his faction.
  • If BEFORE the battle in the menu “attack\send warriors\retreat” press I, the inventory will open, with which you can change equipment.
  • The key works in the same menu P. Those. you can call up the squad menu, for example, for the purpose of regrouping. Works only during field combat and only if the main character initiates the battle (and does not join one already started by someone else)
  • If the bowstring or crossbow is already drawn, the shot can be canceled by pressing the right button. In the same way, a “false swing” is made when striking with a weapon in close combat.
  • In villages with a good attitude, you can hire higher-ranking troops instead of recruits.
  • The salary of soldiers stationed in the garrison is halved.
  • Did you know that at any time you can change the appearance and name of the hero by clicking on the name or portrait of the character window?
  • The location of any lord can be found out through dialogue with a lord of the same faction. (You can also find out where your vassal is from your wife)
  • NPCs can be located not only on the first, but also on the second floor of the tavern.
  • On the global map, you can right-click on any settlement or unit and a menu will appear: follow to this place (following the unit) and information about this place (unit)
  • Horse riding skill ( riding) is important not only as a limitation when choosing a horse, but also as a bonus to increase their speed and agility
  • After the death of the lord, his squad turns into a disorderly crowd (formations are lost).
  • The likelihood of each type of warrior entering into battle directly depends on the order in which it is located in the list (the higher the unit, the higher its probability)
  • Ordinary peasants and village women can be upgraded into high-ranking units. Peasant women, for example, end up becoming sisters of war, equipped with crossbows and heavy armor (in addition there is a shield, sword and horse).
  • All additional bonuses of the starting (temporary) character are retained. (noble flag, books, starting equipment).
  • After being captured, one of the main character’s basic characteristics (strength, agility, intelligence, charisma) is randomly reduced by 1 point.
  • As honor increases, relations with lords with a bad reputation worsen (and grow with those who enjoy a good one).
  • In tournament battles you can (and should!) manage your team.
  • Captured lords in other people's castles and cities can be freed not only by quest, but by their own free will.
  • Bounty hunters are upgraded to slavers - one of the top units in the game. Their main feature is their equipment with crushing weapons, which allows them to capture enemies in large numbers.
  • Pressing a key "X", you can use alternative weapon capabilities. For example, attack with a dart as with a regular spear in close combat.
  • After creating your own kingdom, you can make your companions into lords by giving them possessions.
  • Allied lords and vassals can leave their prisoners in your city/castle. (For these purposes, you can use a holiday)
  • Packhorses increase the speed of movement of a squad when the inventory is loaded.
  • By showing nobility when completing tasks, you can increase your honor parameters. For example, refusing a reward for killing a criminal or for saving a village from robbers.
  • By talking with residents of villages and cities, you can get valuable information about the character of the lords, profitable goods, etc.

With great pleasure I will add your tips and advice on the game. Feel free to leave comments. I will gradually expand this collection.

“One hundred and forty-seven of them arrived from Khald.
At the walls of Brattingsborg soon
They are their silk tents
Spread out in the open.”

Song of the One Hundred and Forty-Seven

First, let's briefly go over the pressing issues. Despite the fact that the game was released quite a long time ago, no one really promoted it (in fact, one of the first projects at the dawn of independent developers), the graphics did not shine even then, and therefore for the general public the toy may turn out to be an unexpected discovery.

FAQ

Q: What is this anyway?

ABOUT:Mount & Blade (Russian “Sword and Horse”, fan version “Ride and Mochi”) - a kind of “medieval simulator”. You take control of a character and begin your path to glory. The game is built on the principle of being as realistic as possible - as realistic as possible for two people without funds.

IN: How to play this? In what order should I go through the addons?

ABOUT:Yes in any. “Warband”, “With Fire and Sword”, “Viking Conquest” all this simply fills the game with additional content, that’s all. The game is essentially a sandbox, with a very good implementation of the Middle Ages. The add-ons are in no way related to each other, but the most complete and finalized versions are Warband and Viking Conquest.

IN:What do the different settings do in the game?

  • Control e.g. block when you press RMB, your character will place a block. If this item is “auto”, then a block corresponding to the direction of the attack will be automatically placed. You can also change this state to movement arrows or mouse movement.
  • Control e.g. strike when you press the LMB you will swing or aim (depending on the weapon), releasing it will cause a strike or shot. With the default settings, the strike is determined by the movement of the mouse, that is, whether you move it right-left-up-down (i.e. there are four directions of the strike). When fighting on foot, this does not really interfere, but when fighting on horseback, you can switch to arrows.
  • Pike controls polearms have a special status in the game, as they are the only ones of their kind that have real kinetic energy when moving. Simply put, without even swinging, but simply holding it “in the air,” you will deliver a “knight’s blow,” i.e. punch through (or knock down) the enemy. In addition, you can complicate your life by setting manual control (there are two gradations: easy and difficult).
  • Damage to player/damage to allies. By default, it is in the 1/4 and 1/2 states, respectively. It is recommended to set other indicators only to experienced players for the so-called. “acting out” without the proper skill (and desire), they can knock you down at maximum settings with one blow. Do you want to feel like a simple soldier in a massacre of a hundred people? Feel free to put “normal!” If you want to be a knight defeating armies, put 1/4.
  • Combat AI setting that affects how the AI ​​will behave in battle. Your shooting and fencing skills improve, enemies learn to outflank you from the rear and even use additional formations. In fact, there is no big difference between “easy” and “difficult”, since since the demo version the AI ​​has been improved so much that it fights well anyway.
  • Game difficulty is essentially a useless option, needed only for those who want to get “100%” game difficulty (these percentages are indicated in the settings). Depending on the level, the amount of experience and money gained changes (downward).
  • Battle speed affects the speed at which battles occur on the global map.
  • Battle size how many warriors can participate in the battle at the same time. (If there are more enemies, they may appear in the form of reinforcements)

IN: What is Calradia? Who are the Vaegirs, Khergits, Swads and Nords?

ABOUT:Despite the fictional setting, the nations in the game obviously have real prototypes. Nords obvious Scandinavians, Norwegians, Swedes and so on. Vaegirs Polish-Lithuanian Commonwealth, Principality of Lithuania and other Western Slavs. Khergits nomadic tribes, Mongols and Tatars. Sarranid Sultanate Arabs, Turks and other so-called. "Saracens". The Svads and Rodoks divide central Europe among themselves - these are the Italians, the French, the Hungarians, and so on.

IN: Who should I play for?

ABOUT:For whomever you want. All nations are available to play. It is enough to take an oath to the king of the faction you are interested in. First, of course, you will need to earn trust, but this is done simply almost every king, if he is not angry with you, will give you some kind of assignment. Over time, your fame will increase and you will be able to become someone’s vassal without “running around.”

IN: And for whom better play?

ABOUT:Again, who do you like best? The Nords are the best foot soldiers and marksmen, indispensable in the siege and defense of cities and fortresses, the Vaegirs have the best knights, and the Khergits and the Sarradin Sultanate are professional horsemen, even their basic unit has a horse and they are very mobile. Svads and Rodoks are balanced, they have both infantry and cavalry (only Svads, Rodoks spearmen), in addition, their archers are armed with crossbows, not bows.

IN: And who should you be?

ABOUT:Depends on what you like best. Do you want to be a serious warrior? Upgrade two-handed weapons and polearms (it will be difficult for non-horses in this game in open spaces - they will be trampled). Love to shoot bows and an accurate shot is your choice. You can only dissuade him from the idea of ​​​​being a horse archer leave these fun to the Khergits, the character shoots too inaccurately even with good leveling. In addition, you can be an engineer, a merchant, just run around and carry out orders, although this is still a hassle.

IN: Ok, how to make money?

ABOUT:You can run around and carry out various tasks, but firstly, it takes a long time, and secondly, it’s boring.. The easiest way to make money is by participating in tournaments, betting on yourself. However, it will be difficult for a beginner practice first in “training” camps. that are scattered around the map, and hunt small (up to 10 people) squads of bandits. The king's vassal receives a weekly income from his village or castle. After you acquire a detachment, you can start robbing villages - the most profitable activity, because the sale of loot can bring up to 10 thousand denarii. When you experience the value of money (seeing armor in a store that costs more than your annual income from three estates), you begin to wonder whether it’s worth preserving the honor of the coat of arms, yeah. If you participate in wars, you may be lucky enough to capture one of your opponents. Sometimes they pay a substantial ransom for them.

IN: What should you spend it on first?

ABOUT:Depending on who you want to be . In any case, don’t throw away your first money on a beautiful helmet with feathers; first take care of a sensible bib. It also doesn’t make sense to buy weapons right away; those captured in battle aren’t much worse, although if you don’t get your specialized weapon for too long, you’ll still have to buy something simple because your skills directly depend on the frequency of its use. Your next purchase should be a good horse. Then you can show off in a beautiful helmet, and for absolute luxury, buy combat gloves. If you play with a sword and shield, then before the helmet you need to buy a fairly strong shield, where first of all you need to look at its strength, and then everything else.

If everything is purchased from you, then the life of a secular nobleman begins - buy useful books (at high levels this is very important), develop your own estate and throw parties.

IN: Where can I get all this?

ABOUT:In cities! Large capital cities like Praven, Uchkhala, Veluka, Sargoth and others have sellers of weapons and armor, traders of horses and provisions. In addition, the latter can be bought in any village.

IN: The siege of the castle/fortress has been going on for a long time! What to do?

ABOUT:The “engineering” skill is responsible for besieging cities. . Keep it at least 2 points to quickly besiege those castles and cities that require the construction of stairs. Where you need to build siege towers, unfortunately, you will have to wait three days, since it is very difficult to speed up this process. If you don’t have time or money to raise your skill (through books), then you will resort to the help of your companions - some of them have the required skill level. In this case, during the siege, entrust the construction of structures to him.

In addition, this skill significantly shortens the time of construction on the estate and their cost.

IN: Companions? Who else is this?

ABOUT:In various taverns you can meet characters who have some kind of history behind them. They may be willing to join you for a fee. . It is worth considering that they can conflict with each other, so choose your teammates carefully.

IN: What else is useful in taverns?

ABOUT:You can also find booksellers or mercenary troops there. . The latter are not particularly good, and they require a substantial payment, so you should turn to them for services only in cases of extreme hopelessness (as with any mercenaries in general). Also in the latest additions, there are minstrels in taverns who can teach you poetry. You can tell them to the lady of your heart, unless of course you are afraid of angular models. (no, no mods were delivered to the graphics. Wait for Bannerlord)

IN: Which weapon should you choose?

ABOUT:It all depends on the tasks. When besieging/defending a fortress, it is useful to have a bow and arrows, because you can manage to shoot a decent number of frags before the battle enters the active stage. Various clubs will be useful for those who expect to increase the army at the expense of prisoners; stun weapons will allow you to have a high chance of disabling enemy troops without killing them. Cutting and piercing weapons traditionally cause the highest damage, and spears are useful in horse battles.

IN: How to submit quests?

ABOUT:You will definitely need to find the person who gave you the quest (that’s bad luck!). Considering that the world of Calradia lives its own life and literally does not stand still, the quest giver is sometimes difficult to find. He can be found by asking around people belonging to his faction, or in the “quests” section to see where he might be. Geographical places can be seen in the “reports” column; clicking on an object will take you to it on the global map and you can order the character to go there.

ABOUT:There is a “camp” option in the menu on the global map. After you break it, both of these options will appear, as well as the opportunity to end the journey. Look carefully, some books don’t have to be read; you just need to carry them in your inventory.

IN: I'm not happy with the king/sultan, is there anything I can do?

ABOUT:If you suddenly want to be known as your mother's revolutionary, the game will give you such an opportunity. In each kingdom, in the capital (that is, in the city owned by the king of the faction) there will be a character who is a contender for the table of some other faction. After talking with him, you can trigger a series of events and begin to build a contender for the throne. Please note that you need to have a serious army to arrange something like this.

  1. Creating a character here isn't just about throwing out parameters. Initially, you will be tormented with questions about your origin, occupation, and other seemingly abstract things. So, all this directly affects your characteristics or skills. By choosing the background of an “impoverished nobleman”, for example, you will immediately have a coat of arms at your disposal. If you choose a career as a veteran, you will have more strength and better control of weapons. Child of the Steppe will add to your riding and point shooting skills. The sales assistant will obviously have a better understanding of prices. So if you want to be a merchant, it is obvious that a career as a street tramp is not for you. And again, a noble knight who plans to spend his entire adult life on campaigns and buhurts should not know how to handle cloth.
  2. Initially, it is worth recruiting an army from the Nords. They are the best infantry in the game, and it will still be difficult to upgrade to good shooters/horsemen at first. When you reach sufficient skill and strength to kill squads of 30+ people, you can try to start recruiting your squad from vaegirs.
  3. Why are riders needed for the most part? In addition to the advantages on the plains, the speed of the detachment also depends on the composition of the troops, so having knights on horses is much more profitable than foot soldiers when chasing some particularly nimble lord. Well, or you can simply improve your “pathfinding”.
  4. It is better to leave captured lords in the castle; they will not escape from there until you receive a ransom for them.
  5. Try to have a very good relationship with the king of the faction you swore allegiance to in the latest updates they like to constantly change the owners of villages and castles. So a good reputation will help you get your castle back.
  6. You shouldn't mess with even five bandits if you don't have a horse - you can easily be killed. While on horseback, at first, until you learn how to play, do not attack squads of more than ten people. For the same reason, it is better to first take place in the kingdoms of Vagir and Nord - more convenient weapons for beginners often drop out there (yes, training ones will have to fight).
  7. Throw a couple of points into the surgery skill - this will seriously increase your soldiers' chances of survival, and therefore you won't have to spend money on recruiting, and, more importantly, spend time pumping them up and collecting troops.
  8. The duration of the swing affects the damage. Such an obvious thing has two nuances: it depends on the speed with which you move (suddenly, physics, yes, but now remember which modern games implement this in practice), and on where you hit (expectedly, more painful things come to your head ). If everything is clear with the second point, then two things immediately follow from the first: firstly, if at full gallop you release the swing button a little earlier than you collide with the enemy, then the weapon will receive an increase in “speed” and cause more damage. Secondly, it is therefore better not to swing spears at all; it is much more effective to simply lower the spear and fly at the enemy (you will be notified of a successful maneuver by the message “a knightly blow struck!” that appears in the log).
  9. Feel free to hire companions; many of them have useful skills that you don’t have to focus on yourself (for example, engineering with Artimener, trading with Cell, etc.)

That's basically all. It would seem that there is not much to be gained, but the apparent emptiness of the game depends solely on the imagination of the player - the atmosphere and mechanics the game offers are simply wonderful, and what goals the player sets for himself is his business. In addition, there are a lot of very playable mods, for example the Game of Thrones mod. So if in the usual Middle Ages you are not interested in fantasizing, perhaps in a more familiar fantasy setting the game will give you something to explore.

Comments

One colleague plays it often. Spinal game. You ride, you chop, you make alliances, you capture. Medieval world of tanks. Looking at how he plays, I don’t understand how he decides so quickly what to do, where to jump, etc. He himself explains that he simply already knows all the dialogues, etc., what could happen in any possible scenario, since he has played thousands of times, so he simply skips the text after reading a couple of words and knows what to do next. I don’t understand what’s fun about playing now. But, I think, if I had played it earlier, I would have gotten stuck just as much, since the gameplay automation here is at the level of Heroes. Apparently the guy just likes to run through different scenarios over and over again. Sometimes, as he admitted to me, he even cheats out of boredom and somehow changes the attack of the spear, etc. He makes himself a good sword/shield, etc. Just so that these long wounds according to the scenarios pass quickly. But that’s just how it goes. There's no time to play at work, so he somehow breaks the game. He can’t help but play, but he wants to conquer, fight, etc.

Vaegirs have the best knights

Svads and Rodoks are balanced, they have both infantry and cavalry, in addition, their archers are armed with crossbows, not bows.

Initially, it is worth recruiting an army from the Nords. They are the best infantry in the game, but it will still be difficult to upgrade to good shooters/horsemen at first. When you reach sufficient skill and strength to kill squads of 30+ people, you can try to start recruiting your squad from vaegirs.

Brad infantry<конницы да и глянь ветку раскачки пехоты нордов и конницы свадов, а затем сравни длину.

Why are riders needed for the most part? In addition to the advantages on the plains, the speed of the detachment also depends on the composition of the troops, so having knights on horses is much more profitable than foot soldiers when chasing some particularly nimble lord. Well, or you can simply improve your “pathfinding”.

Riders carry out absolutely every living thing during the siege of a castle or on the plains (and even in the mountains). If you have companions with pathfinding and an army of cavalry, the army flies with at least 10.

Sarradin Sultanate

*Sarranid Sultanate

Throw a couple of points into the surgery skill - this will seriously increase your soldiers' chances of survival, and therefore you won't have to spend money on recruiting, and, more importantly, waste time on pumping them up and gathering troops.

Try to have a very good relationship with the king of the faction you swore allegiance to - in the latest updates they like to constantly change the owners of villages and castles. So a good reputation will help you get your castle back.

It seems like nonsense... He appoints the owner of a recently captured castle.

Q: I'm not happy with the king/sultan, is there anything I can do?

A: If you suddenly want to be known as your mother's revolutionary, the game will give you such an opportunity. In each kingdom, in the capital (that is, in the city owned by the king of the faction) there will be a character who is a contender for the table of some other faction. After talking with him, you can trigger a series of events and begin to build a contender for the throne. Please note that you need to have a serious army to arrange something like this.

You can shake up the right to the throne and, having captured a castle in one (without any help from other lords), tell the king that you want it, if he refuses (due to a low relationship with him), then you declare yourself a king with the initial territory in the form of this castle, then you tear his country (your king who declared you a rebel) into shreds and...
PROFIT, in the end you have your own country. (Because of this feature, many people probably started playing it)

It seems like the whole article is not bad, I liked it (most likely its presence, but oh well).

No, with their two-handed axes they are clearly losing to the cavalry of the Swadians and Sarranids.

Weapons may vary. The most important thing is that everyone has spears.

The Rodoks have no cavalry and are designed as spearmen (who can only win in deep mountains and that is unlikely)

That's for sure? I remember there was.

Brad infantry<конницы да и глянь ветку раскачки пехоты нордов и конницы свадов, а затем сравни длину.

The point is that in the field, infantry humiliates the same foot soldiers, simply due to speed and quick attack.

Riders carry out absolutely every living thing during the siege of a castle or on the plains (and even in the mountains). If you have companions with pathfinding and an army of cavalry, the army flies with at least 10.

During sieges, they are just crap, they die like flies forever. And for any complexity.

It is better to download this for companions (and several) together with pathfinding and a trainer. (Artimen engineering, etc. for the rest)

We're talking about solo play here.

It seems like nonsense... He appoints the owner of a recently captured castle.

It seems like it, but I have accurate information. Constantly changes owner.

You can shake up the right to the throne and, having captured a castle in one (without any help from other lords), tell the king that you want it, if he refuses (due to a low relationship with him), then you declare yourself a king with the initial territory in the form of this castle, then you tear his country (your king who declared you a rebel) into shreds and...
PROFIT, in the end you have your own country. (Because of this feature, many people probably started playing it)

Here we are not talking about our own state, but about the fact that there is a so-called. called palace coups. It’s even more difficult with your own state, and in general it’s difficult to fight against a country. This is a fact (that is, for beginners), so there is no talk of such tricks here.

Shadow Scarab,

The Rodoks have no cavalry and are designed as spearmen (who can only win in deep mountains and that is unlikely)

That's for sure? I remember there was.

no, maybe in the first part.

No, with their two-handed axes they are clearly losing to the cavalry of the Swadians and Sarranids.

Weapons may vary. The most important thing - spears - everyone has.

All spears are usually blocked by the edge of the shield or fly into armored horses (simple ones can be demolished with swords), and just during a siege the spears are crap.

Riders carry out absolutely every living thing during the siege of a castle or on the plains (and even in the mountains). If you have companions with pathfinding and an army of cavalry, the army flies with at least 10.

During sieges, they are just crap, they die like flies forever. And for any complexity.

Well, if you have 60-90 knights versus 300-400, then you will sit standing on the sidelines, covering yourself with a shield from random arrows. (More than half of yours will be wounded, really)

It seems like nonsense... He appoints the owner of a newly captured castle.

It seems like it, but I have accurate information. Constantly changes owner.

“It seems” I wrote out of respect for you, when talking with the king (or with another lord of the same factions) there is a line “Who are you going to appoint as the owner of Uchkhala.” This means that such and such a plot that does not have an owner (which was recently captured) will be appointed next, in this case Uchkhala

It is better to download this for companions (and several) together with pathfinding and a trainer. (Artimen engineering, etc. for the rest)

We're talking about solo play here.

The point here is that you take charisma and leadership for yourself. In a solo game, you can hire and upgrade companions. Just because you hired solo companions, the game will not stop being solo. Everyone plays as they want, so this part is generally unimportant.

You can shake up the right to the throne and, having captured a castle in one (without any help from other lords), tell the king that you want it, if he refuses (due to a low relationship with him), then you declare yourself a king with the initial territory in the form of this castle, then you tear his country (your king who declared you a rebel) into shreds and... PROFIT, in the end you have your own country. (Because of this feature, many people probably started playing it)

Well, if you have 60-90 knights versus 300-400, then you will sit standing on the sidelines, covering yourself with a shield from random arrows. (More than half of yours will be wounded, really)

That’s something, but it’s stupid to stand under fire in general.

“It seems” I wrote out of respect for you, when talking with the king (or with another lord of the same factions) there is a line “Who are you going to appoint as the owner of Uchkhala.” This means that such and such a plot that does not have an owner (which was recently captured) will be appointed next, in this case Uchkhala

Damn, this isn’t about choosing someone unknown, but about the fact that he likes to change things often. What difference does it make if we know who he will choose if it is impossible to influence it? (Also, he always offered himself to me)

That’s something, but it’s stupid to stand under fire in general.

It’s just that if you haven’t pumped yourself up in a war, then you can kill 30 people. (Maximum for the sake of experience because it won’t affect the battle much) The point is that 60-90 knights against 300-400 in a siege are quite sufficient. And you stand and save your HP to break into the depths of the castle (or whatever).

“It seems” I wrote out of respect for you, when talking with the king (or with another lord of the same factions) there is a line “Who are you going to appoint as the owner of Uchkhala.” This means that such and such a plot that does not have an owner (which was recently captured) will be appointed next, in this case Uchkhala

Damn, this isn’t about choosing someone unknown, but about the fact that he likes to change things often. What difference does it make if we know who he will choose if it is impossible to influence it? (Also, he always offered himself to me)

No, all the lords express their opinions, and he, taking into account their opinions, issues an allotment (when he issues an allotment, his relationship with the lords changes because he has greased up some and not others).

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The Mount & Blade game has a built-in system of cheat codes (aka cheats), designed for testing the game and modifying the gameplay. Why not take advantage of this? Especially if you don’t like some gameplay component, you can bypass it.

Mount and Blade: Warband is one of the most detailed and multi-faceted historical RPGs of recent years. Players will have to take part in a war between six medieval states and assemble a powerful army to defeat all rivals. The gameplay is varied and is not limited to battles alone. There is both trade and diplomacy - there is even a kind of dating simulator. And that doesn't take into account the many fan-made additions released for Warband that offer even more variation in gameplay.

If you encounter any obstacle during the passage or just want to test one or another gameplay element, you can use the set of cheat codes built into the game.

How to activate cheats in Mount&Blade Warband

Unlike most other games where codes are entered through the console, in Mount&Blade you first need to go to the launcher (a separate executable file in the root directory of the game), and then in the settings menu that appears, check the box next to “allow cheat codes.” Now you can safely enter the game and experiment using key combinations from the list below.

Key combination Description of action
Ctrl+P Transferring control of a character during battle to a computer bot. I must admit, he is capable of shooting pretty well in long-range combat.
Ctrl+H Complete healing of the hero during the battle.
Ctrl + Shift + H Complete healing of the horse during the battle.
Ctrl+F3 Dealing damage to your character. With this command, for example, you can kill a hero if an unpleasant bug suddenly occurs in the game.
Ctrl+X The selected character in the group instantly gains experience.
Ctrl+X A key combination similar to the previous one, but used when the character screen is on, awards the hero 1000 experience points.
Ctrl+X If you want to get some extra money, then use Ctrl + X with your inventory turned on. Each click gives you a hundred coins.
Ctrl+W Significant increase in weapon handling skills. Adds 10 points to each line in the character's profile.
Ctrl + Alt + N The entire enemy army is knocked down.
Ctrl + Shift + F4 Targeted knocking down of opponents (you need to hold down Shift on the target).
Ctrl + Shift + F6 Knocking down allied units.
Ctrl+F6 One allied unit is knocked down.
Ctrl+F4 One enemy unit is knocked down.
Ctrl+T Almost completely opens the global map. You will see all the buildings except the secret shelters.
Ctrl + Left mouse button “to teleport location” Fast movement using the global map. Just hover the cursor and left-click on the desired location while holding Ctrl.
Ctrl+F9 Time dilation. Repeated use of the key combination cancels the effect.
Ctrl+F11 Quick pause, time inside the game stops.
Ctrl+F9 All available units receive improvement (pumping).
Ctrl+L A quick way to get an extra 50 thousand experience points. For the combination to work, open the character screen.

Note to the latest cheat: it is better not to try to raise the character level above 61, since at 62-63 the game may give a bug, due to which you will immediately be credited with another two thousand levels. As a result, a large number of quests will be impossible to complete, for example, tasks to clear out bandit camps. No matter how numerous and strong your opponents are, they will flee from you. This often leads to crashes and game crashes.

It is also worth noting that the use of cheats will not help owners of a licensed version of the game purchased on Steam to get the desired achievements. Activating the ability to enter codes automatically disables their tracking. However, you can always uncheck the setting - then everything will be available again.

Development mode

In addition to the cheats available to players by default, for the first time in the series, the developers have added a debugging mode. You can access it by pressing the combination Ctrl + ~ (Russian E on most keyboards) and typing “cheatmenu” in the console that opens. The section that appears will provide access to many settings - managing the weather, receiving any item added to the game, moving through special locations and many other features. Returning to normal mode after making changes is quite simple. A similar command “nocheatmenu” is written in the same console.

In addition, players can get some advantages that are not officially added to the number of cheats using third-party programs - trainers. There is a good trainer MrAntiFun, which allows you to make the hero and allied units immortal, and the amount of ammunition is unlimited. Of course, such software (and the cheats described above) will only be relevant in a single-player game - nothing will work in multiplayer battles.



 


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