Building a code system in Skyrim is quite simple, and is already known to fans of The Elder Scrolls series. Let me remind you that to enter codes you need to call the console and enter the appropriate command, similar to a cheat code. In fact, we actually enter a certain command into the game, although as a result we get what we wanted - a game item immediately and with one keystroke. Skyrim item codes (id) may just be needed to add ammunition using the console; the game also has a built-in help system for item codes.
The first priority in using codes in Skyrim is the id of the items, there is no need to remind you that there are thousands of items in the game, so a list of codes is necessary. This variety of weapons, armor, artifacts and ingredients will help you understand not only this article on the site and the item code file, but also internal help in the game console itself. But, I’ll tell you about everything in order. By the way, the fact that the names of the items in the original are in English gives us another point in the “pros” column for playing TES 5 in English. Let's touch a little on the moral issue of using cheats in Skyrim. The code of an item in Skyrim is not always known; it happens that we know the name of the item, but could not find the code. This situation may arise if it is necessary to clone (copy) an already known object. To do this, you need to use the internal search system. To fully use it, you need to know the name of the item, and in the original (in English). The search is somewhat simplified by the fact that it is not necessary to know the full and exact name of the item - you can search by part of the name.
In the event that it was not possible to find the id of the desired The Elder Scrolls 5 item, or the code found corresponds to a completely different item, you can use the item search in the game itself, in the console. To do this, enter the following command: help (phrase in the item name) (search form) When writing a phrase, try to avoid spelling errors, as well as long names. If the search is unsuccessful, try shortening the phrase or rephrasing it a little (in case you made a spelling mistake). Let's move on to a specific example of using the search for objects in Skyrim. Help "Daedra" 4 A specific example of searching for objects whose names contain the word daedra, for example, a Daedra heart, a Daedric sword or armor. Using the Skyrim console to obtain items is convenient and effective. However, the deep and detailed world of the Ancient Scrolls makes its own adjustments. Let's start with the fact that the list of item codes is impressive. It is worth considering that it does not contain all game items, but only part of them. However, to create a copy of an item, it is not at all necessary to know its id. You can find it out right in the game, the built-in search system will help you with this.
With addition HearthFire
The game introduced the opportunity to buy land plots for home improvement. Lakeside Estate in Falkreath Windstad Estate in Hjaalmark (Morthal) "Helyarchen Hall" in the possession of White Beach (Dawnstar) Each plot costs 5,000 septims. You can own all three plots at the same time. To buy them, you need to complete the task of the jarl of the city. You can appoint some of your companions as house managers, so that through them you can buy resources to build a house and go to the sawmill for boards. You come to a completely empty area, where there is only a chest, a workbench and a drafting table. First of all, select what you need on the drawing table, and then go to the workbench and create the foundation for your future home. Next you can make the walls, and later the main hall. After building one object, there will be a new plan on the drawing table. Basically all houses and interior objects need the following resources: iron ingot- 5ACE4 Iron parts - 03003035 Glass- 03005A69 Clay - 03003043 Mined stone- 0300306C Goat horns- 00303F Straw- 03005A68 Door hinge - 03003011 Nails- 0300300F Lock - 003012 Refined Moonstone(Pentagram of Souls) - 5AD9F gold bar(Pentagram of Souls) - 5AD9E Great Soul Stone(Pentagram of Souls) - 2e4ff Mercury Ore Ingot(Alchemy laboratory) - 5ADA0 Skin stripes- 800E4 Steel ingot- 05ACE5 Also the most important subject is Sawn logs. They can be bought at a sawmill; for example, for the estate “At the Lake”, logs are purchased at the Half Moon Sawmill. After building the hallway and main hall, you will have 3 extensions to choose from: the west wing, the north (south) wing and the east wing. All are divided into 3 types: 1 - tower, 2 - room with a sloping roof, 3 - room with a flat roof Left extension.
1 - Enchanter's Tower- You can enchant objects. A couple of display cases, a couple of soul stones, on the 2nd floor there are weapon racks, a table and a chest. Little space and shelves.
2 - Greenhouse- a few resources for alchemy, a lot of “pots” where you can grow plants. Disadvantage: Not all plants can be grown, such as Nirnroot and Crimson Nirnroot.
3 - Bedrooms- 2 children's beds, 1 double bed, several chests and shelves for books. The room is needed in case you want to adopt children. Rear extension.
1 - Alchemy laboratory- some resources for alchemy, an alchemy stand, a couple of display cases, wallets and small safes.
2 - Trophy Hall- you can put models of various creatures. Several safes and 1 chest.
3 - Pantry- a lot of chests for storing things, a lot of tinsel such as plates and glasses, a lot of shelving and other things. Right extension.
1 - Library- many shelves for books and a chest on the 2nd floor. (a useless room for me, because I carry few books, and there are also shelves in the hall).
2 - Kitchen- you can cook food in a bakery; you dream of shelving and dishes. It’s completely useless for me, because I almost never use food in the game.
3 - Armory- a lot of mannequins, chests, display cases, there are machines (tanning, grinding, workbench). Fans of books and food don’t have to worry about the choice, because in the basement there is plenty of space for weapons and other military vanity. There is also basement. It has all the forges and smelter, a couple of cabinets, chests, weapon racks, many safes, an armor dummy and the ability to build a shrine to any god. In the main hall there are a couple of mannequins and chests, there is a weapon rack, an alchemy laboratory, a soul pentogram, beds, bookshelves, cabinets and some resources. Naturally, objects will not appear out of thin air after the walls and roofs are built :). All furniture must be crafted. To do this, each room has a workbench, just like outside the house, where you can create furniture. Personally, I definitely installed the armory, because the library and kitchen are almost useless. There was a dilemma with the back room: on the one hand, the trophies look simply incomparable, but on the other hand, alchemy items were needed. But since the alchemy room was small, there were few resources and there was an opportunity to build an alchemist’s table in the hall, I chose the trophy room. I didn’t choose the pantry because, as it seemed to me, it doesn’t look very nice (due to the abundance of useless dishes), although there are a lot of chests, and the house is already full of places where to put things. The last room was made into the Enchanter's Tower. Profitable business. Enchanter's Tower, floor 1
Enchanter's Tower, floor 2
Greenhouse
Bedrooms
Alchemy laboratory, floor 1
Alchemy laboratory, floor 2
Trophy Hall
Pantry
Home objects I was looking for the id of items to decorate my home and made a list. Much is already available on various sources, so I will not describe dozens of varieties of tables, cabinets and chairs, but I will write some, for example, the id of “tables without benches”, as well as the id of some banners, flags and curtains. You can create these items with the command player.placeatme id and set their coordinates (x, y, z) using the commands: setpos x / setpos y / setpos z and setangle x / setangle y / setangle z The first is the coordinates (you can find them out using the getpos... command), the second is the angles (the same thing, only getangle...). Instead of an ellipsis - x, y or z. There is also a rotate command, but I have not yet found a practical use for it; coordinates are usually sufficient. Naturally, in order to apply commands, you will need to select an object in the console. Objects created/discarded from your inventory will begin with the letters ff. With these commands you can rearrange all containers, but static things (tables, chairs, beds, etc.) cannot. However, objects created by the player.placeatme command can be moved. Pin-icon Note: B and 8 may be confused in some places as they are visually very similar. ID An object Furniture Dark wood (cheap) 00024CA4 sideboard with shelves: active 00024CA5 chest of drawers 00024CA6 bedside table Dark wood (simple) 0007DF28 bedside table: long, wide 000C2A06 bedside table: narrow 000C4D4E chest of drawers: narrow 000C4D4F chest of drawers: wide Tables and chairs Light wood 00074E31 bench with back from the temple Light wood (plain) 000B9E05 chair: wicker 000C0C2C table: long with 4 benches Dark wood (expensive) 0006B691 chair with patterns 000C29DF coffee table 000D4A2C table: square Light Marble (Sovngarde) 0005E488 table: rectangular 0005E496 table with crossbar 0005E5D8 table: square 0005E4A2 table: left side 0005E4A6 table: right side 0005E4A9 table top 0005E4D2 crossbar (under the table top) 000FF506 table: long (4 merged) 000FF518 table: very long (5 merged) Safes and chests Steel 00103397 safe with lock: dark gray, massive Dark wood (expensive) 0006EA46 chest: long Barrels 00060752 yellow barrel 0010CD5B barrel with fish 0008836B barrel of honey 0010528D barrel of honey: inactive Carpets 0005DD22 brown-orange-black carpet, square (Yorvaskr) 00079577 red-yellow carpet, elongated 000CE64D left tip 000CE64E right tip Square (Sovngarde) 000CE659 red-yellow carpet 000E9D26 dark brown-gold 000E9D27 left tip 000E9D28 right tip 000E9D7C gold-brown 000E9D7D left tip 000E9D7E right tip Tablecloths Light material 000E29F4 tablecloth for rectangular table 000DEE13 for long rectangular table 000DEE3C for square table Light Material (Sovngarde) 000E9D92 for long rectangular table 000E9D94 for rectangular table Banners 0010967C banner mount Dark iron Silk (Markart) 0010EA43 banner: green with gold, long Dark Material (Jorvaskr) 00078020 banner: red, long 000BBCE8 red, long, on a steel cross 00078028 banner: red, hanging in an arc 000B832E 4 red ones hanging in an arc in a semicircle Silk (Solitude) 000C5698 banner: white, very long 000C5699 banner: red, with dragon, straight 000C56BF banner: with pointed end Light Material (Sovngarde) 000EA1EC banner: yellow-brown, swaying 000EA1ED yellow-brown, ripples faster Curtains Silk and velvet(?) (Whiterun) 000E29F6 beige-yellow curtains 000E2A1E beige-yellow curved curtain 000E3EE6 burgundy curtains 000E3EE7 burgundy curved curtain Light Material (Sovngarde) 000E9D65 golden curtains without crossbar, fluttering 000E9D67 golden curtains with crossbar, static Pendants and attachments Copper 000E3FF4 bowl with foot Dark iron 0008278D bowl with foot 00100D15 bowl on chain (for fire) Scenery (Jorvaskr) 00077283 shield: yellow 00077284 shield: grey-green, orange 00077285 shield: orange 00077286 shield: grey-green 00077287 shield: yellow, orange 00077288 shield: orange, light blue 00077FEC shield: Light blue, yellow 000B9E20 wicker circle on the wall, Light 000B9E21 braided circle with two feathers 000B9E89 wicker circle on the wall, dark 000B9F12 wicker circle on the wall, dark Plants 00107A1D hedge: corner 00107A1E hedge: wall 00107A1F hedge: wall 000B73B8 fern: green bush 000B73BC fern, drying 000B73BE fern, drying 000B8A65 three fern bushes, drying up 000B8A62 floral “carpet” 000B8A6A fern, yellowish 000B8A6C three fern bushes, yellowish Ingredients 00034D2C pendant: frozen Miriam 00034D2D pendant: dried elf ears 00034D30 pendant: bunch of garlic Plant pots Light stone 00070D88 white, round plant pot 000C8CFC white, square, rounded 000C8CFF white, rectangular, rounded Vases Dwemer style: stone and copper 00025CFE vase with legs 00025D7C vase on legs, with handles 00066AF2 large vase with handles Light cracked enamel 0008632A vase: blue, round 000C9F51 vase: blue, long Dark cracked enamel 000B9BD2 vase: wide 000B9BD4 vase: elongated Dishes Silver 00098620 cup, wide 00098621 cup, narrow 00098623 jug 00098624 plate 00098625 dish 000F5839 tray with cups 000F583A food tray Dark cracked enamel 000B9BD6 jug Light cracked enamel 000CBF3C cup Dark bronze 000F08F1 vase with handles 000F08F3 jug 000F08F6 vase: flattened 000F08F7 vase: oval Candles 000B9FAD lit candle Dark cracked enamel 000C841C candle in a cup 000C842B candle on a plate Iron 000C56C4 imperial candle Silver 000E42DF candle stand 000E42E0 candlestick for three candles 000E42E1 candle stand Gold 000DAB89 candle stand 000DAB8A candlestick for three candles 000DAB8B candle stand Other little things 0003EC95 box with fiery wine 0009DFBB unusual stone of Barenziah Containers 000ACD6F wallet 000AF6AE pharmacist's bag 000FA229 rope in the shape of a circle Compositions from screensavers 0010C629 Ysgramor statue 0010E858 skull, volumes, cauldron 0010E859 dagger, notes, bags, skull, scrolls 0010E85A box, scrolls, keys, coins 0010E85B open book, keys, pen, bags, scrolls 0010E85E map, book, pen, lamp, bags 0010C61C green dragon on stone 0010C6DC red dragon in flight 0010C61D ice dragon on a high stone 0010A863 Alduin on a low stone 0010A169 bronze dragon
Cheat codes in the game Skyrim 5 (The Elder Scrolls V: Skyrim) allow you to customize the game at your discretion.
How to enter codes:
- Press the "~" (tilde) key to open the console window.
- Enter the required code (all codes are listed below).
- Press the “Enter” key to run the code.
- Press the "Esc" key to close the console window.
Rules for entering codes:
- The commands are case insensitive (that is, the letters "A" and "a" are identical).
- Some codes contain square bracket symbols - . This means that instead of these brackets you need to enter any suitable value. The bracket characters themselves do not need to be entered. For example: instead of Player.SetAV [#], enter Player.SetAV HeavyArmor 100.
All cheat codes for Skyrim 5
Codes for character improvement
Skyrim 5 codes - Hero's superpowers
T.G.M.
|
Enable character immortality, infinite weapon charges, infinite carry weight |
TCL
|
Enable the ability to walk through walls |
Player.SetAV Invisibility 1
|
Turn on invisibility. Neither enemies nor allies will notice you. (To disable invisibility, enter 0 instead of 1) |
Player.SetAV SpeedMult [#]
|
Set running speed as a percentage. (default: 100%) |
SetGS fJumpHeightMin [#]
|
Set jumping height (default: 100%) |
Player.SetAV AttackDamageMult [#]
|
Increase weapon damage by # times |
Player.SetAV LeftWeaponSpeedMult [#]
|
Increase the attack speed of your off-hand weapon by # times |
Player.SetAV WeaponSpeedMult [#]
|
Increase the attack speed of off-hand weapons and two-handed weapons by # times (all two-handed weapons count as off-hand weapons) |
P.S.B.
|
Get all spells, abilities, shouts of power (Attention! leads to game instability, not recommended for use) |
Skyrim 5 codes - Main characteristics of the hero
ShowRaceMenu
|
Change the character's race. Allows you to go back to the character customization menu (Attention! After entering this code, the character's skills may be reset) |
Player.AdvLevel
|
Raise character level |
Player.SetLevel [#]
|
Set the required character level |
Player.SetAV Health [#]
|
Set max. number of lives in # units |
Player.SetAV Magicka [#]
|
Set max. amount of magic in # units |
Player.SetAV Stamina [#]
|
Set max. amount of reserve strength in # units. If you set the value to a high value, the character will not get tired while running |
Player.ModAV CarryWeight [#]
|
Increase character's maximum carrying capacity by # units |
Player.SetScale [#]
|
Increase your character's height, where #: 1 - 100%, 1.1 - 110%, 0.9 - 90%, etc. |
Codes in the game Skyrim - Character Skills
Increased Experience in Skills:
AdvSkill Onehanded 999999
|
develop the “one-handed weapon” skill to 999999 experience |
AdvSkill Twohanded 999999
|
Two-handed weapon |
AdvSkill Marksman 999999
|
shooting |
AdvSkill Block 999999
|
block |
AdvSkill Smithing 999999
|
blacksmith craft |
AdvSkill HeavyArmor 999999
|
heavy armor |
AdvSkill LightArmor 999999
|
light armor |
AdvSkill Pickpocket 999999
|
pickpocketing |
AdvSkill Lockpicking 999999
|
breaking |
AdvSkill Sneak 999999
|
secrecy |
AdvSkill Alchemy 999999
|
alchemy |
AdvSkill Speechcraft 999999
|
eloquence |
AdvSkill Alteration 999999
|
change |
AdvSkill Conjuration 999999
|
witchcraft |
AdvSkill Destruction 999999
|
destruction |
AdvSkill Illusion 999999
|
illusion |
AdvSkill Restoration 999999
|
recovery |
AdvSkill Enchanting 999999
|
enchantment |
Setting the skill level:
Player.SetAV Onehanded 100
|
raise "one-handed weapon" to level 100 |
Player.SetAV Twohanded 100
|
Two-handed weapon |
Player.SetAV Marksman 100
|
shooting |
Player.SetAV Block 100
|
block |
Player.SetAV Smithing 100
|
blacksmith craft |
Player.SetAV HeavyArmor 100
|
heavy armor |
Player.SetAV LightArmor 100
|
light armor |
Player.SetAV Pickpocket 100
|
pickpocketing |
Player.SetAV Lockpicking 100
|
breaking |
Player.SetAV Sneak 100
|
secrecy |
Player.SetAV Alchemy 100
|
alchemy |
Player.SetAV Speechcraft 100
|
eloquence |
Player.SetAV Alteration 100
|
change |
Player.SetAV Conjuration 100
|
witchcraft |
Player.SetAV Destruction 100
|
destruction |
Player.SetAV Illusion 100
|
illusion |
Player.SetAV Restoration 100
|
recovery |
Player.SetAV Enchanting 100
|
enchantment |
Codes in the game Skyrim - Character Perks
Using these cheat codes for Skyrim, you can quickly upgrade all your skills and get all the perks. To do this we will need the following cheats:
To pump up all the perks, do the following:
- Using the AdvSkill [X] cheat, we raise any skill to level 100:
- Example: AdvSkill Destruction 999999.
- We use the code Player.SetAV [N] 0 - set the skill level to 0.
- Example: Player.SetAV Destruction 100.
- After this, you can again add new experience to this skill. We repeat points 1 and 2 to earn more ability points. From time to time we lower the character's level to the previous value.
- We spend the points we earn, which are several times more than usual, to purchase all the available perks in Skyrim.
All perks and spells can be added manually if you know their exact name.
Player.AddPerk [name]
|
Add ability |
Player.RemovePerk [name]
|
Remove ability. Ability Points will not be refunded |
Player.AddSpell [name]
|
Add a magical ability to the player character |
Player.RemoveSpell [name]
|
Remove ability |
Skyrim codes - Increase damage from weapons, spells
These codes increase the effectiveness of skills by the required percentage (base value * N%). For combat skills, this means an increase in damage from all attacks and spells of this type.
Example: Player.SetAV DestructionPowerMod 100
This code will increase the damage from destruction spells by 100%, that is, twice.
Player.SetAV OneHandedPowerMod [#]
|
increase damage from one-handed weapons by # percent |
Player.SetAV TwoHandedPowerMod [#]
|
Two-handed weapon |
Player.SetAV MarksmanPowerMod [#]
|
shooting |
Player.SetAV BlockPowerMod [#]
|
block |
Player.SetAV SmithingPowerMod [#]
|
blacksmith craft |
Player.SetAV HeavyArmorPowerMod [#]
|
heavy armor |
Player.SetAV LightArmorPowerMod [#]
|
light armor |
Player.SetAV PickPocketPowerMod [#]
|
pickpocketing |
Player.SetAV LockpickingPowerMod [#]
|
breaking |
Player.SetAV SneakPowerMod [#]
|
secrecy |
Player.SetAV AlchemyPowerMod [#]
|
alchemy |
Player.SetAV SpeechcraftPowerMod [#]
|
eloquence |
Player.SetAV AlterationPowerMod [#]
|
change |
Player.SetAV ConjurationPowerMod [#]
|
witchcraft |
Player.SetAV DestructionPowerMod [#]
|
destruction |
Player.SetAV IllusionPowerMod [#]
|
illusion |
Player.SetAV RestorationPowerMod [#]
|
recovery |
Player.SetAV EnchantingPowerMod [#]
|
enchantment |
Codes from Skyrim - Screams of Dragons
Each line of the table contains three codes. You can only enter one of the three.
Player.TeachWord [shout code]
|
Learn the word of power |
Player.TeachWord 46B89 Player.TeachWord 46B8A Player.TeachWord 46B8B
|
Call of the Dragon |
Player.TeachWord 13E22 Player.TeachWord 13E23 Player.TeachWord 13E24
|
Ruthless force |
Player.TeachWord 602A3 Player.TeachWord 602A4 Player.TeachWord 602A5
|
Ice form |
Player.TeachWord 6029A Player.TeachWord 6029B Player.TeachWord 6029C
|
Storm Call |
Player.TeachWord 20E17 Player.TeachWord 20E18 Player.TeachWord 20E19
|
Fire Breath |
Player.TeachWord 48ACA Player.TeachWord 48ACB Player.TeachWord 48ACC
|
Time dilation |
Player.TeachWord 2F7BB Player.TeachWord 2F7BC Player.TeachWord 2F7BD
|
Swift Dash |
Player.TeachWord 60291 Player.TeachWord 60292 Player.TeachWord 60293
|
Friendship with animals |
Player.TeachWord 3291D Player.TeachWord 3291E Player.TeachWord 3291F
|
Elemental Fury |
Player.TeachWord 32917 Player.TeachWord 32918 Player.TeachWord 32919
|
Ethereality |
Player.TeachWord 5D16C Player.TeachWord 5D16D Player.TeachWord 5D16E
|
Frost Breath |
Player.TeachWord 602A0 Player.TeachWord 602A1 Player.TeachWord 602A2
|
Voice cast |
Player.TeachWord 5FB95 Player.TeachWord 5FB96 Player.TeachWord 5FB97
|
Disarmament |
Player.TeachWord 3CD31 Player.TeachWord 3DC32 Player.TeachWord 3CD33
|
Clear sky |
Player.TeachWord 51960 Player.TeachWord 51961 Player.TeachWord 51962
|
Call of Valor |
Player.TeachWord 44251 Player.TeachWord 44252 Player.TeachWord 44253
|
Dragon Slayer |
Player.TeachWord 60297 Player.TeachWord 60298 Player.TeachWord 60299
|
Death Sentence |
Player.TeachWord 60294 Player.TeachWord 60295 Player.TeachWord 60296
|
Whisper of aura |
Player.TeachWord 6029D Player.TeachWord 6029E Player.TeachWord 6029F
|
World of kin |
Player.TeachWord 3291A Player.TeachWord 3291B Player.TeachWord 3291C
|
Fright |
Screams from the Skyrim: Dawnguard DLC
Player.TeachWord 02008A65 Player.TeachWord 02008A64 Player.TeachWord 02008A63
|
Life Drain |
Player.TeachWord 020030D4 Player.TeachWord 020030D6 Player.TeachWord 020030D7
|
Summoning Durnevir |
Player.TeachWord 02007CB7 Player.TeachWord 02007CB8 Player.TeachWord 02007CB9
|
Soul Rip |
Player.TeachWord 0201A162 Player.TeachWord 0201A163 Player.TeachWord 0201A164
|
Call from the Cairn of Souls |
Skyrim: Dragonborn DLC Shouts
Open Dragon Shouts must be activated with Dragon Souls before use. In the game, Souls are given only for killing dragons. Using codes you can add the necessary Souls to your inventory:
To activate dragon screams, press: “Tab” – “Magic” – “Screams”, select a scream, press “R” – “Ok”. After this, the selected shout can be used.
TES 5: Skyrim codes - Cure diseases
Player.AddSpell 00092C48
|
Lycanthropy- a spell to transform into a werewolf. Appears in the "Talents" section. To activate use the "Z" key. This talent cannot be removed. The transformation back into a human will occur automatically, after a certain period of time. |
Player.AddSpell 000B8780
|
Vampirism– the disease “Sanguinare Vampiris” appears. 3 days after infection, you have a 10% chance of becoming a vampire. If, 3 days after using this code, “Vulnerability to Fire” appears in the “Magic” - “Active Effects” section, you are a vampire. If nothing works, use the command Player.RemoveSpell 000B8780, and then again Player.AddSpell 000B8780 |
Player.RemoveSpell 000B8780
|
Cure from vampirism - the disease “Sanguinare Vampiris”. Acts only at the first stage of transformation (after the bite). After a complete transformation into a vampire, this code does not work! |
SetStage 000EAFD5 10 ResetQuest 000EAFD5
|
Cure from vampirism. Can cure any stage of the disease. The cure occurs by completing the quest, so to apply the code a second time, you must first reset the quest with the command “ResetQuest 000EAFD5”, then type “SetStage 000EAFD5 10” again. (Save before resetting quests) |
Codes for receiving items
TES V: Skyrim codes - Standard inventory management commands
Skyrim 5 codes - Codes for gold
The Elder Scrolls V codes - Armor sets (sets)
Daedric Armor Set
Player.AddItem 0001396B 1
|
armor |
Player.AddItem 0001396A 1
|
boots |
Player.AddItem 000D7A8C 1
|
fire suppression boots +50% fire resistance |
Player.AddItem 000D7A8B 1
|
boots of silence +Silent movement |
Player.AddItem 000D7A8A 1
|
mammoth boots +50 units lifting capacity |
Player.AddItem 0001396D 1
|
helmet |
Player.AddItem 0001396C 1
|
gloves |
Player.AddItem 0001396E 1
|
shield |
Player.AddItem 000D7AF9 1
|
grounding board +70% resistance to electricity |
Player.AddItem 000D7AF6 1
|
heat shield +70% cold resistance |
Player.AddItem 0010DFA3 1
|
shield of denial +22% magic resistance |
Dragon Shell Armor Set
Dragonscale Armor Set
Unique armor with bonuses
Player.AddItem 0007C932 1
|
"Archmage's Robe" (armor) +100% to magicka recovery speed; all spells cost 15% less magicka |
Player.AddItem 000F9904 1
|
"Scholar's Diadem" (helmet) All spells cost less magicka |
Player.AddItem 000FC5BF 1
|
"Tarch of Bloodthirst" (shield) A shield hit deals 3 damage. damage over 5 sec. |
Player.AddItem 000E41D8 1
|
"Shield of Ysgramor" +20% magic resistance; +20 units health |
Player.AddItem 000295F3 1
|
"Ingol's Helm" +30% cold resistance |
Player.AddItem 0002AC61 1
|
"Skin of the Savior" (light armor) +50% poison resistance and +15% magic |
Player.AddItem 00052794 1
|
"Ebony Chainmail" (heavy armor) +You move more quietly and enemies who get too close take 5 poison damage per second |
Player.AddItem 00045F96 1
|
"Spell Breaker" (shield) +After blocking, absorbs up to 50 units. spell damage |
Masks (helmets) with bonuses
Player.AddItem 00061CB9 1
|
"Krosis" +20% to hacking, archery and alchemy skills |
Player.AddItem 00061C8B 1
|
"Morokey" +100% magicka recovery speed |
Player.AddItem 00061CA5 1
|
"Nakrin" +spells from the school of destruction and restoration spend 20% less mana; +50 mana |
Player.AddItem 00061CC9 1
|
"Vokun" +spells from the school of illusion, alteration and witchcraft cost 20% less mana |
Player.AddItem 00061CC2 1
|
"Otar" +resistance to fire, electricity and cold increases |
Player.AddItem 00061CC0 1
|
"Ragot" +70 stamina |
Player.AddItem 00061CAB 1
|
"Volsung" +20% discount on all products; breathing underwater; +70 load capacity |
Player.AddItem 00061CC1 1
|
"Hevnorak" +immunity to diseases and poisons |
Player.AddItem 00061CCA 1
|
"Wooden mask" |
Player.AddItem 00061CD6 1
|
"Konarik" +At low health, gives a chance to heal the wearer and damage nearby enemies |
Player.AddItem 000D2846 1
|
"Mask of Clavicus Vile" (heavy helmet) +10 to eloquence. Magicka recovery speed +5%. Favorable prices +20% |
The Elder Scrolls 5 codes - Weapon sets
Maces, poleaxes, axes
Player.AddItem 000139B4 1
|
Ax |
Player.AddItem 0001DDFB 1
|
Inferno ax +30 units fire damage; sets the target on fire |
Player.AddItem 0001DFCB 1
|
Thunderstorm ax +30 units electrical damage; takes away 15 units. of magic |
Player.AddItem 000139B8 1
|
Mace |
Player.AddItem 000139B3 1
|
Battle ax |
Player.AddItem 000139BA 1
|
War Hammer |
Player.AddItem 0001C4E6 1
|
"Axe of Sorrow" +Takes 20 units. the enemy's reserves of strength |
Player.AddItem 000233E3 1
|
"Mace of Molag Bala" (mace) + Takes away 25 units. reserve of strength and magic. Fills a soul gem if an enemy dies within 3 seconds |
Player.AddItem 0002ACD2 1
|
Volendrung (two-handed hammer) Takes 50 units. reserve of strength |
Player.AddItem 00035369 1
|
"Staff of Magnus" +Absorbs 20 units. magic per second, if the enemy has no magic - absorbs health |
Player.AddItem 0010076D 1
|
"Staff of Hevnorak" +Within 30 sec. deals 50 damage. damage per second from lightning. Apply to surface |
Player.AddItem 000AB704 1
|
"Haldir's Staff" +Calms weak enemies for 60 sec. or captures their souls if they die |
Player.AddItem 000E5F43 1
|
"The Staff of Yurik Goldurson" deals 25 damage. damage and takes away 50 units. of magic |
Player.AddItem 0006A093 1
|
"Tandil's Staff" +Creatures and people up to level 12 do not fight for 60 seconds |
Player.AddItem 0002AC6F 1
|
"Wabbajack" + Random effect every time you use it |
Player.AddItem 0001CB36 1
|
"Rose of Sanguine" + Summons Dremora for 60 sec |
Player.AddItem 00035066 1
|
"Skull of Corruption" +20 units damage Dreams collected from sleeping people increase damage to 50 units |
Unique weapons with bonuses
Player.AddItem 000F1AC1 1
|
"Dragon Scourge" +40 units damage to dragons and +10 units. Electric damage against all |
Player.AddItem 000F5D2D 1
|
"Pale Blade" +25 units cold damage; subtract 50 stamina from the target; weaker creatures and people take flight for 30 seconds |
Player.AddItem 000956B5 1
|
"Wuthrad" +Especially deadly against elves |
Player.AddItem 000B3DFA 1
|
"Chalk's Eye" +Fiery explosion deals 40 damage. damage in a radius of 4.5 m and sets targets on fire |
Player.AddItem 000A4DCE 1
|
"Bloody Thorn" +Fills the soul stone if the enemy dies within 3 seconds |
Player.AddItem 00053379 1
|
"Fierce" +15 units cold damage; takes away 15 units. the enemy's reserves of strength |
Player.AddItem 000F8317 1
|
"Cooler" +30 units cold damage; Chance to paralyze target for 2 seconds |
Player.AddItem 00094A2B 1
|
"Phantom Blade" +3 units extra damage, ignoring armor |
Player.AddItem 000AB703 1
|
"Curse of the Red Eagle" +Sets undead level 13 and below on fire and causes them to flee for 30 sec |
Player.AddItem 0009FD50 1
|
"Red Eagle's Fury" +5 units fire damage and sets the target on fire |
Player.AddItem 000B994E 1
|
"Valdar's Lucky Dagger" +25% critical strike chance |
Cheats for the game Skyrim - Accessories
Skyrim cheats - Consumables: Ingredients, Soul Stones, Potions, Arrows
Soul stones
Cheats from the game Skyrim 5 — Treasure Chests
The game itself provides special cheat chests that contain all items of a certain type. For example, one chest contains all types of staves, and another chest contains all types of arrows.
Notes:
After opening cheat chests, the game may freeze a lot. In this case, you just need to wait no more than 1 minute.
If, after opening such a chest, you do not look at the objects, but immediately take all the contents (the “R” key), then the game can freeze.
Player.PlaceAtMe
|
Create a new chest right in front of the hero |
Player.PlaceAtMe 000C2CDF
|
Enchanted Weapon Pack |
Player.PlaceAtMe 000C2CD7
|
A set of enchanted armor, jewelry, clothing for a mage and a robber |
Player.PlaceAtMe 000C2CE0
|
Set of standard weapons |
Player.PlaceAtMe 000C2CD6
|
Standard armor set |
Player.PlaceAtMe 000C2CDE
|
Set of staves |
Player.PlaceAtMe 000C2CD8
|
A set of armor and jewelry, clothes for a mage and a robber |
Player.PlaceAtMe 0010D9FF
|
Skill Book Set |
Player.PlaceAtMe 000C2CD9
|
Spell Book Set |
Player.PlaceAtMe 000C2D3B
|
Set of regular books |
Player.PlaceAtMe 000C2CD4
|
Set of arrows |
Player.PlaceAtMe 000C2CDA
|
Set of ingredients |
Player.PlaceAtMe 000C2CDB
|
A set of keys |
Player.PlaceAtMe 000C2CE1
|
Set of scrolls with spells |
Player.PlaceAtMe 000C2CE2
|
Set of potions, elixirs and tinctures |
Skyrim cheat codes - Enchanting (improving) weapons and armor
Enchanting is a skill with which you can independently add magical properties to ordinary objects.
Rules for creating enchanted items:
- You can only improve the base item, without other enchantments;
- each item can have no more than 2 enchantments;
- the quality of enchantment depends on the Enchanting skill;
- level up your Enchantment skill to level 100 – Player.SetAV Enchanting 100.
- open all enchantment perks (a way to upgrade perks).
There is a cheat code for adding a ready-made enchanted item to your inventory. To do this, you need to know the code of the base item and the enchantment code:
After enchanting, the item will have a very small charge (170-350). To increase the charge of a weapon, you need to pick it up and enter the following code:
Skyrim cheat codes - Legendary weapons and armor
Legendary weapons and armor are standard items, but with significantly improved stats. These items are created by professional blacksmiths (skill level 91 to 100). The percentage of item improvement directly depends on the level of the Blacksmithing skill. The higher the skill, the better the characteristics of the created legendary item.
What is needed to upgrade weapons and armor to legendary quality:
- blacksmithing level 91+;
- Workbench;
- regular armor or weapons;
- ingredients for improvement (different for all things).
All these things in Skyrim can be obtained in the usual way, but it will take a lot of time. With the help of cheat codes this process can be significantly speeded up. Enter the following codes:
- Player.SetAV Smithing 100– pump up “Blacksmithing” to level 100;
- Player.PlaceAtMe 000D932F– create a workbench right in front of you;
- Player.AddItem [quantity]– add a blank item to your inventory (item codes can be found here).
- In the game, we approach the workbench, look at what ingredients are needed to improve the selected item;
- Player.AddItem [quantity]– add the necessary ingredients to your inventory (item codes can be found here);
- We approach the workbench and upgrade the item to legendary quality.
TES V: Skyrim codes - How to find out item ID
You can add absolutely any item to your inventory, the main thing is to know its game code. If you already have a unique item and you want to create several more copies of this item, you can determine the item code:
Method 1
- Enter the code in the console: Player.ShowInventory
Note. This method always works, but if you have too many items in your inventory, you may have difficulty finding the item you need. In this case, use the second method.
Method 2
- Place the item whose ID you need to find out in an empty box (barrel, chest, bag or something else).
- We come as close to the box as possible (it is advisable to sit down).
- Open the console, click on the box in which our item lies, enter the command INV.
- We look for the required item by name and look at the item ID.
Having found out the item code, we use it in the standard cheat for adding an item:
Codes for placing objects
Skyrim cheats and codes - Defining an object code
These commands only work when a specific object is selected in the console. To select an object in the console, you just need to click on it with the mouse. After selecting an object, a message with the object code (object ID) will appear in the console.
To scroll through text in the console, if there is a lot of it, use the “Page Up” and “Page Down” keys.
If you want to apply several commands to the same selected character or object, then you do not need to select it with the mouse each time; it is enough to select it only once (the selection is saved).
There are many invisible objects in the game (sound sources, light sources, quest zones), they can be mistakenly selected instead of the required item, so it is advisable to be as close to the object as possible to make it easier to hit it. Various game special effects (fog, snow, blizzard) also complicate the process of selecting an object.
Objects located outside of screen visibility can only be selected in the console by their game ID code. This is done using the PRID [item code] command.
Skyrim console commands - Placing objects
For the following commands to work, you must first select the object - open the console and click on the object. After this, the inscription (object ID) should appear in the middle of the console screen.
(All objects you create have an ID starting with FF000...)
Notes:
To apply several commands to the same object, you do not need to select it again each time; the selection is saved.
Sometimes, after using the Setpos and GetAngle commands, an object moves only visually, physically it remains in the same place (the texture moves, not the object itself). To fully move an object, you need to select it and enter two more commands: Disable And Enable. You can also enter the command Setscale 1 to update the physical model of an item.
To align an incorrectly placed object, enter:
SetAngle x 0, SetAngle y 0, SetAngle z [any number].
Object management
Cheats from Skyrim - Objects for the house
Many Skyrim players have their own home or favorite place where they spend a lot of time. But not every place has the necessary workplaces: alchemy tables, forges, workbenches.
These cheat codes allow you to install workstations anywhere:
Furniture for home
When created, all items appear in front of you in the direction you are looking. To set the item level, before introducing the cheat, center your gaze so that the character is looking straight ahead, and not down or up.
Player.PlaceAtMe 00089A85 1
|
dummy |
Player.PlaceAtMe CC16A 1 Player.PlaceAtMe CC163 1
|
single door |
Player.PlaceAtMe CC164 1
|
double door |
Player.PlaceAtMe B2456 1
|
dragon head |
Player.PlaceAtMe 3FA65 1
|
moose antlers |
Player.PlaceAtMe DD9E0 1 Player.PlaceAtMe DD9E1 1 Player.PlaceAtMe CF264 1
|
moose head |
Player.PlaceAtMe D9285 1
|
crab |
Player.PlaceAtMe D9276 1
|
goat head |
Player.PlaceAtMe 3858F 1
|
fish |
Player.PlaceAtMe D928F 1 Player.PlaceAtMe D928D 1
|
big cat head |
Player.PlaceAtMe D9289 1 Player.PlaceAtMe D9288 1
|
wolf head |
Player.PlaceAtMe D9287 1 Player.PlaceAtMe D927D 1
|
beast head |
Player.PlaceAtMe D8282 1 Player.PlaceAtMe D9281 1 Player.PlaceAtMe D927F 1
|
bear head |
Player.PlaceAtMe 93D39 1 Player.PlaceAtMe 93D3B 1 Player.PlaceAtMe 93D3D 1 Player.PlaceAtMe 93D3F 1 Player.PlaceAtMe 93D41 1 Player.PlaceAtMe 93D43 1 Player.PlaceAtMe 93D45 1 Player.PlaceAtMe 93D47 1 Player.PlaceAtMe B7E3E 1 Player.PlaceAtMe B7E40 1 Player.PlaceAtMe BF9CF 1 Player.PlaceAtMe BF9D1 1 Player.PlaceAtMe BF9D3 1 Player.PlaceAtMe BF9D5 1
|
carpets (square) |
Player.PlaceAtMe 95498 1 Player.PlaceAtMe 954A3 1 Player.PlaceAtMe 954A4 1 Player.PlaceAtMe 954A5 1
|
carpets (round) |
Player.PlaceAtMe 5C015 1 Player.PlaceAtMe 5C016 1 Player.PlaceAtMe 5C017 1
|
animal skins |
Player.PlaceAtMe 7EA42 1
|
wall burning candles |
Player.PlaceAtMe 1F24A 1
|
table candle |
Player.PlaceAtMe 5AD5B 1
|
ceiling lamp |
Player.PlaceAtMe 77761 1
|
light source for illuminating dark rooms (invisible, cannot be selected/moved/deleted after installation) |
Player.PlaceAtMe FFF46 1 Player.PlaceAtMe FFF48 1
|
blue light source |
Codes for mannequin:
Fast travel codes
Help [part of title] 0
|
To find out the exact names of the locations, enter the command. (The location name should not contain spaces, and if there are, enter only the first word). In the list that appears, using the “PageUp” and “PageDown” console scroll keys, we find the following lines: CELL: location_name (location id). Find out the full name or id of the location. |
COC [location_name]
|
Teleport to a specified location |
COC Qasmoke
|
Teleportation to test location. Here you will find all the game items and tools for making any items. |
Player.MoveTo [object code]
|
Teleport to the specified object (character) |
Player.GetPos x Player.GetPos y Player.GetPos z
|
Find out your current location in coordinates. (You need to enter 3 commands one by one and write down the coordinates shown. After that, you can teleport to this point using the following code) |
Player.SetPos x [#] Player.SetPos y [#] Player.SetPos z [#]
|
Move your character to the specified coordinates. (Do not close the console until you use the command 3 times for each of the coordinates. Moving occurs only after closing the console). |
TMM [#]
|
Enable/disable markers on the world map - remove everything. - show all. — show everything, but without the ability to quickly move |
Codes for friendly characters (NPCs)
Skyrim codes - Stop a fight with an NPC
- We stand so that all the characters who attacked us are immediately visible on the screen.
- Turn on the console, select each NPC in turn, enter the codes for them:
- Player.SetCrimeGold 0– turn off the reward for our head;
- StopCombat– disable the character’s aggressive behavior.
- Only after we turn off the reward for our head from all enemies can we close the console. (If at least one NPC is not assigned a code, he will start attacking us again, and after him, all other NPCs will again become aggressive. The remaining hostile characters are clearly visible on the minimap, they are highlighted with red dots, you must apply the code to everyone) .
These commands do not work on our constant enemies (monsters and some story characters), who are always attacking us.
Skyrim cheat codes - NPC customization
Setting physical properties of NPCs:
GetPos [axis]
|
Returns position along the (x,y,z) axis |
SetPos [axis] [#]
|
Returns rotation along the (x,y,z) axis |
SetAngle [axis] [#]
|
Rotates an object along the (x,y,z) axis |
MoveTo Player
|
Move a non-player character to the player character. Using Player.PlaceAtMe will create a clone of the NPC |
Disable
|
“Turn off” an object. It will remain in the game, but will not display or function. For complete removal see markfordelete |
Enable
|
"Enable" object |
Kill
|
Kill the selected target |
Resurrect 1
|
Revives the selected target |
ResetAI
|
Restore default dialogues - erase the memory of the selected NPC. This command should only be used if you killed someone, resurrected them, and after that they refuse to talk to you |
SetEssential [#]
|
Makes an NPC mortal (0) or immortal (1) |
MarkForDelete
|
Delete the selected object or character. Important: using this code you can delete not only some chest, but also invisible objects that can be selected by clicking on them and which are necessary for the normal functioning of the game. Be careful when using this command. Objects created by console commands are deleted immediately, and those initially present in the game are deleted after saving and loading the game. There is no reverse command. To remove objects from the game, it is recommended to use this command rather than disable, since the latter only hides the item and does not delete it, as a result of which saves become bloated with unused objects. |
Customize NPC personality, characteristics, skills:
SetRace
|
Changes the character's race. There are also the meanings of ElderRace and ElderRaceVampire - these races are something like the elders (for example, Esbern is an Elder, but he is also a Nord. Greybeards are also included here). Also, if you add Vampire at the end, then the object will become a vampire (example: OrcRaceVampire). Race names: ArgonianRace— Argonian, BretonRace— Breton, DarkElfRace- Dark Elf, ElderRace- Forest Elf, HighElfRace- High Elf ImperialRace— Imperial, KhajiitRace— Khajiit, NordRace— Nord, OrcRace— Orc, RedguardRace- Redguard. |
SetLevel ,,,
|
Sets the level of the non-player character. Enter SetLevel 1000,0,1,81 so that the character develops along with the player character from level 1 to 81. 1) [% ? 10] Percentage of level to the main character (1000 = 100.0%). 2) How much higher or lower than the level. 3) [entry level] The most initial level of a non-player character. 4) [level cap] The maximum level of a non-player character to which he can develop |
GetAV [characteristics]
|
Gets the current value of each variable |
ModAV [characteristics] [#]
|
Adds the specified amount to a value |
ForceAV [characteristics] [#]
|
Sets the value to # quantity |
SetAV [characteristics] [#]
|
Sets the specified quantity to the specified value. Unlike modav, it does not add to the value, but sets it |
HasPerk
|
Checks whether the character has this ability |
Customizing NPC equipment:
INV
|
Display the entire inventory of an object/NPC |
SBM
|
Displays the trading menu with a character or creature even if he is not a merchant |
OpenActorContainer 1
|
open the selected creature's inventory. You can exchange items |
DuplicateAllitems Player
|
copy all items from the inventory of a specified NPC or object to your inventory |
AddItem [#]
|
Adds an item to an NPC's inventory. Note: It is useful to add gold to traders |
Equipment [#]
|
Equips a particular item to the selected character |
RemoveAllItems
|
Removes all items from an object |
ResetInventory
|
Dress the selected character in his original equipment |
Setting up movements, NPC relationships:
SetRelationshipRank [#]
|
Changes the relationship between two NPCs. [#] Possible values #: -4 - bitter opponents, -3 - enemies, -2 - enemies, -1 - rivals, 0 - acquaintances, 1 - friends, 2 - confidants, 3 - allies, 4 - lovers. All other values are set to 0 (familiar) Note: This code will also work on the player if you enter: player.SetRelationshipRank [#] |
TDetect
|
Disable NPC's vision. Theft without consequences. Doesn't work on pickpockets |
TCAI
|
Enable/disable aggressive actions on the part of characters and creatures. After casting, everyone stops fighting |
TAI
|
Enable/disable the intelligence of characters and creatures. All the way to movement |
Player.SetCrimeGold [#]
|
Sets a bounty on the head of a player character in a specific faction. |
Player.SetCrimeGold 0
|
Cancel the bounty on your head |
StopCombat
|
Stop combat with the selected friendly character |
Skyrim V codes - NPC controls
With these cheats you can gain control over any monster or character. Do everything strictly in the specified sequence:
- Switch to third-person view (key “F”).
- We approach the desired character or monster whom we want to inhabit.
- Open the console, select the monster by clicking the mouse, enter the codes:
- Player.TC– Control the main character
- TC– Control a non-player character or creature
- Close the console.
Notes:
After gaining control of an NPC, you will only be able to move with it and will not be able to attack.
If you press attack, your main character will attack, and not the one you control. How to force NPCs to attack is unknown.
To return to normal play and gain control of your main character, enter in the console:
Cheats in the game Skyrim - NPC companions
In Skyrim, almost any character can be made your partner, so that he can follow us and help in battles. To do this we do the following:
- We approach the required character, open the console, click on the character. Let's start entering codes:
- SetRelationshipRank Player 3– transfer the character to a group of possible allies.
- AddFac 0005C84D 1– add the necessary dialogue.
- Close the console and continue the game. We talk to the character, select the dialogue that appears: “Follow me. I need your help".
SetRelationshipRank Player 3
|
Transfer a character to a group of possible allies |
AddFac 0005C84D 1
|
Add NPC dialogue to add him to your partners |
Set PlayerFollowerCount to 0
|
Adds dialogue for taking on new partners. After entering this command, the old partners will continue to follow the player, but you can take another partner. As soon as you take someone else as your partner, the old partner stops following you. If no one is following you, no companions, then this command is useless. The maximum number of partners is 1. There is no point in entering something else instead of 0 - it will not give any effect. |
Set PlayerFollowerCount to [#]
|
Set the number of partners. By setting “0”, you can refuse all companions at once |
Codes for completing quests
Skyrim has a lot of side quests that can take months to complete. Quests are a chain of several tasks (quest stages). Using codes, you can quickly complete both individual stages of quests and entire quests.
View codes from Skyrim - Search for quest
How to move to the quest goal:
- Open the console and enter ShowQuestTargets— we get the quest ID code. (Quest IDs, after introducing ShowQuestTargets, are located in exactly the same sequence as in the “Quest Log”).
- In the resulting list, look for Current quest:, remember this ID. (To scroll the text in the console, press the “PageUp” and “PageDown” keys).
- Now we enter MoveToQt to teleport to the quest goal.
What are the codes in Skyrim? Passing the quest
StartQuest
|
Start quest |
CompleteQuest
|
Complete the quest (This command is not recommended, as you will not be able to get the next quest if it is a quest chain. Use only if you want to complete the quest without being able to go further). |
ResetQuest
|
Reset all stages of the quest, after which it can be completed again. (For this quest to be deleted from the Quest Log, you must save and load the game). |
CompleteAllObjectives
|
Mark all quest tasks as completed |
SetObjectiveCompleted [stage] [state]
|
Set all quest stage objectives to either completed (1) or failed (0) |
SetObjectiveDisplayed [stage] [state]
|
Set the state of the quest stage tasks (0 - disabled, 1 - enabled) |
SAQ
|
Start all quests in the game (may crash the game!) |
CAQS
|
Complete all quests in the game (may crash the game!) |
Complete the quest step using the code:
- We save the game and do not overwrite this save until we complete the quest.
- Open your list of tasks (key “J”). Select the quest we want to complete and press “Enter.”
- Open the console and enter ShowQuestTargets— we get the quest ID code.
- Enter GetStage. The stage of this quest will appear in the console as follows: GetStage >> [number].00. We remember the number of the current stage of the quest.
- Enter SQS— we get a list of all stages of the specified quest in the following form Stage [stage]: 1 (or 0). 1 means that the stage has been completed, 0 means the stage has not yet been completed. In the resulting list we look for our remembered stage of the quest. Remember the number of the next stage.
- Enter SetStage [stage]— set the stage of the quest. As a stage, enter the number of the next stage.
- Enter MoveToQt— teleportation to the target of the selected task.
We begin to go through the next stage of the quest on our own.
Complete the entire quest using the code:
If you complete a quest using the CompleteQuest command, it will simply be marked as completed and you will no longer be able to continue it. At the same time, you will not receive any reward for completing the quest in this way.
To receive all the rewards for the quest, you must complete all its component stages one by one. To do this, execute commands 6), 7) from the previous paragraph until all stages of the quest are completed. This is how you can complete any quest 100%.
Other codes
RPG Skyrim codes - Graphics and animation settings
TFC
|
Enable/disable free camera |
TM
|
Enable\disable interface |
TG
|
Enable/disable grass |
FOV[#]
|
Change first person camera view (default: 60-90) |
Set TimeScale to [#]
|
Set the speed of the game time (20 - default, 1 - real day, 0 - stop the time of day) |
Set KillMoveRandom to [#]
|
Set the probability of finishing animation (50 - default, 100 - maximum, 0 - off) |
Set DecapitationChance to [#]
|
Set the probability of decapitation (40 - default, 100 - maximum, 0 - off) |
S.W.
|
Changes the weather |
FW
|
Changes the weather to another random one |
Skyrim codes - Game settings
Solving problems with entering codes
Skyrim codes - Remove squares when entering cheat codes
It often happens that when entering codes into the Skyrim console, not letters and numbers are displayed on the screen, but empty squares. This happens because letters of the Russian alphabet are entered, but they are not supported in the game console. There are several methods to solve this problem.
Method 1. Switch the font in the game
Press the “Scroll Lock” key to switch the alphabet right in the game. (Doesn't always work!).
Method 2. Changing the font
- Go to the game folder and find the file: Skyrim\Data\Interface\fontconfig.txt.
- In the properties of this file, uncheck the “Read Only” checkbox.
- Open the file and replace the following line:
map "$ConsoleFont" = "Arial" Normal on map "$ConsoleFont" = "FuturaTCYLigCon" Normal
Method 3. Set the English language in the console
If for some reason you are unable to remove the squares in the console, then enter the cheat codes as they are. In this case, you will not see what you enter, but the codes will work. But before this, it is imperative to change the language in the console to English:
- Go to C:\Users\[username]\Documents\My Games\Skyrim
- Open the Skyrim.ini file.
- In the text of the Skyrim.ini file after the lines:
sLanguage=RUSSIAN add (not replace) the following line:
sConsole=ENGLISH
Method 4 - Set the English language in the Steam client
During the game, press the key combination "Shift" + "Tab". Right-click on your nickname in Steam, click change language, select “EN”.
If none of the methods work, and you do not own the original version of the game, then you should think about finding another image with the game or purchasing the original version.
Method 5. Set English as the default language in the OS
If you cannot change the input language using sConsole=ENGLISH, then you need to set the default English language in the computer operating system.
Windows XP:
- "Start" menu, line "Run..."
- Enter the text: control international
- Go to the “Languages” tab, “More details...”
- Next, find “Default input language”, select “English (USA)”, “Ok”.
Windows 7:
- Go to “Start”, line “Control Panel”
- In the panel, select “Language and Regional Standards”, “Languages and Keyboards” tab
- Select "Change keyboard..."
- Find “Default input language” and select “English (USA)”, “Ok”.
Windows 8:
- In the lower right corner of the desktop screen, click on the inscription “RUS”.
- In the “Language Settings” menu, select “English. Keyboard layout: US."
- Move the selected line to the very top - press the “Up” button.
After this, the codes in Skyrim should be displayed normally.
|